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Code
Notes and Links
Syllabus
glsim.js
(
doc
)
M0
Terminal Graphics
ascii_cube.c
OpenGL 1.1
triangle.js
opengl_cube.js
tetra.js
lit_spheres.js
red_car.js
M1
Transformations
starter.html
points.js
basic_rotate.js
matrices.js
order.js
Shaders
varying.js
sin.js
pow_sin.js
radial.js
fractal.js
bliss.js
bliss.jpg
M2
Illusion of Depth
view.js
projection.js
missile.js
missile.png
anisotropic.js
cube.js
crate.js
multiple_shapes.js
multiple_textures.js
sphere.js
earth.js
M3
Lighting
red_diffuse.js
white_diffuse.js
per_fragment.js
checkered.js
uv.js
cull_face.js
blue_specular.js
amiga_boing.js
reflection.js
M4
Environment
skybox.js
cubemap_reflect.js
land.js
cross_product.js
fog.js
frame_buffers.js
shadow_map.js
dynamic.js
Objects
json_loader.js
normal_maps.js
{
knight
,
queen
,
bishop
,
torus
,
teapot
}.json
Notes
rotation.pdf
history.pdf
matrices.pdf
viewing_volume.pdf
lighting.pdf
Legacy
Samples
Redbook
The Mind's Eye
Modern
Matsuda
XEM Guide
Water
Procedural Textures
Book of Shaders
Shadertoy
PolyHaven
Poliigon
assimp2json