Lathe
Tool Pointers
By
Kevin Alvarado
The purpose of this tutorial is to help explain the Lathe
tool within Lightwave. You
might
consider this traffic report on the tool to help you avoid accidents
and bumps
in the road.
First I’d like to help you gain an understanding of what a
lathe is. In woodworking, a lathe is “a
machine in which work is rotated about a horizontal axis and shaped by
a fixed
tool” (Webster’s Dictionary). Basically
a wood worker would have a piece of wood spinning while carving out the
edges
of that wood; because of the rotation each carve would circle the wood
giving
it its new shape. The effect would be
similar to creating a ceramic vase on a wheel, except the wood would
spin on
its side instead of vertically.
Here are some examples of objects that
can be created using
the lathe tool.
This Scene was created entirely with objects created with
the lathe tool.

To start:
To begin with, you need to have something to lathe.
The tool needs some object to work with, be
it a point, a single edge, curve or a polygon.
ROAD BUMP: You can pretty much use an object of any type,
however, in my experience, using anything outside of two dimensions may
have
unpredictable results.
We’ll start by creating a few
points and combining them to
create a few line segments. Using the
‘Points’ (+) tool left click anywhere on the screen to create your
first point,
<Image01> followed by a series of right clicks to create
subsequent
points <Image02>. Next you’ll
need to connect the points. Select the
points you wish to connect, and use the ‘Make Pol’ (p) tool
<Image03><Image04>. I would
recommend selecting two at a time and hitting the (p) key.
If you select three or more points, you’ll
create a triangle or polygon, which is not what we’re going for just
yet.
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Image 01
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Image 02
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Image 03
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Image 04
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ROAD BUMP: Order
of points is extremely important! If
your trying for a nice smooth shape, the order of points along your
curve MUST
be in the order that the points were created!
If you manage to ‘connect the dots’ out of order your lathe
object will
appear as if it folded in on itself.
This is due to Lightwave trying to create polygons from one
point to
another that are out of order.
Once you have your basic shape, and all points are connected
<Image05>, you can now lathe the object.
You can either click on the ‘Multiply’ tab at the top of the
window
followed by the ‘Lathe’ (L) tool, or use the shift+L key combination
<Image06>. Next, left click at a
point where you want the object’s center of rotation to be, followed by
dragging
the mouse (still holding the button) in the direction you want rotate
around. In our example, I clicked
directly over the lowest point and dragged downward, giving us the
resulting
shape <Image07>. The result is
each point makes a ‘ring’ around the direction of the mouse drag giving
us our
axis of rotation, and the line segments we made sweep around the axis
of
rotation giving the object it’s shape.
It’s as if we made a clay bowl <Image08>.
Press the space bar to accept this object.

Image 05
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Image 06
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Image 07
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Image 08
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Numeric: Lathe Tool dialog box:
At this point you can press the space bar to keep this shape
or we can hit the (n) key to change the numeric values that make this
shape
<Image09>. Right now the
important values listed are ‘Sides’, ‘Start Angle’, and ‘End Angle’. If we alter these values, it will affect our
shape accordingly. The ‘Sides’ value,
here 24, gives us 24 sides of our circle.
If I were to increase this value it would give us more sides to
our
circle and give us a much smoother shape, decreasing the value will
make a more
harsh shape. The ‘Start’ and ‘End
Angle’ values tell the tool at what angle to start and stop the
sweeping of our
shape. A combined value of 0 and 360
degrees gives us one complete circle.
Any values between those will give us part of a circle. If I were to change the values to Sides: 32,
Start Angle: 45, and End Angle: 180 we would end up with 32 sections of
our
shape sweeping through those two angles <Image10>
<Image11>.

Image 09
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Image 10
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Image 11
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ROAD BUMP: If we were to put values larger or smaller
than 0 and/or 360 degrees, say for example –25 and 450 our circle would
overlap
in some parts starting at angle –25 going through angle 0, passing
angle 360
and continuing on until angle 450 degrees.
Values of 0 and 720 would give us two full rotations, now this
will
cause overlapping polygons, which is something to avoid.
You might think why would you want to do
this, but I’ll go over a situation for this later.
Now I will address the other values within this dialog
box.
The ‘Axis’ value reflects the axis of rotation the object
was spun around. Change the value from
Y to another value will change axis of rotation and will change the
shape of
our bowl, mainly because the bowl was designed to rotate around the Y
axis.
The Center values XYZ represent the center point that we are
rotating about. If we were to change
these values the our shape’s center of rotation would change and our
bowl would
either end up with a hole at the bottom because we moved further away
from the
spin or it could fold in on itself in some parts because our original
curve in
image 5 overlaps the axis of rotation.
The Offset value is a bit of an advanced topic; and can be
used in the situation I mentioned earlier about overlapping polygons
from large
angle sweeps. Basically, the offset
moves the center of rotation along the axis of rotation (mouse drag
direction)
either up or down, depending if the value is positive or negative. In other words, from the start angle the
curve moves up a bit for each angle until the lathe reaches the end
angle at
which point the end angle is the offset distance away.
It’s like a corkscrew, as you keep turning
the sharp end of the corkscrew moves further away.
Using a simple shape <Image12> with an axis a bit away and
changing the offset <Image13> I got this corkscrew shape
<Image14>. Notice because of the
Offset value we do not have any overlapping polygons so we were able to
avoid
that bump in the road.

Image 12
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Image 13
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Image 14
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Examples:
As I mentioned earlier, you can lathe almost any 2D
shape. Here are some examples of using
point and curve creating tools other than the ‘Points’ (+) tool, along
with
their lathe results.
Pen Tool:

Image 15
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Image 16
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Sketch (`) Tool:

Image 17
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Image 18
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Bezier Tool:

Image 19
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Image 20
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Spline Draw Tool:

Image 21
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Image 22
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Conclusion:
The lathe tool is a very constructive tool that will make
simple work of cylindrical objects.
Choosing the right tool to create an object is very important. You might be able to achieve the same
results using two different tools, one very quickly but the other is
time
intensive. A good way to decide to use
the lathe tool is to compare the object to vase and ask yourself if you
could
make that object on a potter’s wheel.
If that’s the case the lathe tool would probably be the best
suited tool
for the job.
One thing to watch out for is that it is very easy to get
carried away with detail by increasing the ‘Sides’ within the numeric
dialog
box. Remember the more points and
polygons in an object the longer it will take for your scene to render.