Applied Volumetric Lighting



In this tutorial, I would like to demonstrate the use of volumetric lighting to create realistic fire in LightWave. But first, let's look at what we need to do. We are going to create a volumetric fire using distant light in Layout. The fire will have procedural texture on one layer and color on another layer.



First, let's get setup...

Setting



Now, let's work on creating texture for the flame...

Texture Layer



Now, let's create color for the flame on another layer...

Color Layer



We should have a realistic looking flame by now; but let's give it a finishing touch...

Final Touch



Feel free to experiment around with the different values, positions, procedural type to see the different effects/results. Keep in mind, the more effect you add to it, the more rendering time it will take.

HAVE FUN WITH IT!