APCG 470 Video Game Production

Final Product Evaluation Form Submission

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Awesome Dragon Madness
Attributes    
Appropriate Design – this product represents the culmination of three semesters of understanding design and a full semester of iterative development.This final product does not reflect the design principles (formal or dramatic).This final product does incorporate some of the design principles (formal or dramatic).This final product considers and incorporates the both the formal and dramatic design principles.This final product considers carefully both the formal and dramatic design principles and effectively incorporates these in the game.
    
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
    
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
    
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
    
Sense of ControlThe outcome of the game was never uncertain or the player’s choices had no impact on the outcome.The player had few choices or no significant choices to weigh the consequences of or most choices had clear optimal solutions.The player was presented with some significant choices which had no clear optimal solution causing the player to weigh the consequences of the choice carefully.The player was presented with a variety of significant choices which had no clear optimal solution making the player weigh the consequences of the choice carefully.
    
Fun/FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one significant and meaningful way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
    
ReplayThe gameplay and features of the final product do not provide any compelling reason for replay.The gameplay and features do not entice you to play again.The gameplay and features of the final product contribute to making a game you would consider trying again.The final product provides compelling gameplay and features that you want to play again.
    
Incorporation of Feedback – the development cycle for the game included a full semester of progress reports with feedback, informal and formal playtesting, and an iterative development process.This final product considers or incorporates few if any of the feedback provided or playtesting issues.This final product considers and incorporates some of the feedback provided and playtesting issues.This final product does consider and incorporate most of the feedback provided and playtesting issues.This final product reflects consideration and incorporation of playtesting and feedback.
    
Originality of ideasNo original ideas are implemented in the final product.Few original ideas are implemented in the final product.Some original ideas are implemented in the final product.Many original ideas are implemented in the final product.
    
Originality of implemented game assets (art or code assets) No original game assets are reflected in the final product.Few original game assets are present in the final product.Some original assets are in the final product.Many original assets are in the final product.
    
Originality of gameplayThe final product contains no original gameplay elements.The final product contains few original gameplay elements.The final product contains some original gameplay elements.The final product gameplay is overall very original.
    
Product Delivery – the team’s charge was use their time and talents effectively to produce a fun working game.Still a prototype – the player is left with no sense of ending or the player is left with frustration or a sense of incompleteness.Alpha release – the game plays, but has bugs or glitches, or has missing game elements.Beta release – the game is mostly complete, perhaps with minor bugs, and it incorporates the formal elements and dramatic elements appropriate for the game.Gold release – the game is complete with no flaws and has implemented the dramatic elements as well as the functional components.
    
Overall RatingUnacceptableMarginalAcceptableExceptional
    
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Awesome Dragon Madness

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