APCG 370 Video Game Development

Paper Prototype Evaluation Form Submission

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Sports of the Gods
Attributes    
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly concise clear and complete, but could be streamlined a bit.Rules are concise, clear and complete.
    
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
    
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
    
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
    
Sense of ControlThe outcome of the game was never uncertain or the player’s choices had no impact on the outcome.The player had few choices or no significant choices to weigh the consequences of or most choices had clear optimal solutions.The player was presented with some significant choices which had no clear optimal solution causing the player to weigh the consequences of the choice carefully.The player was presented with a variety of significant choices which had no clear optimal solution making the player weigh the consequences of the choice carefully.
    
Fun/FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one significant and meaningful way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
    
ReplayThe gameplay and features of the final product do not provide any compelling reason for replay.The gameplay and features do not entice you to play again.The gameplay and features of the final product contribute to making a game you would consider trying again.The final product provides compelling gameplay and features that you want to play again.
    
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
    
Originality of ideasNo original ideas are implemented in the final product.Few original ideas are implemented in the final product.Some original ideas are implemented in the final product.Many original ideas are implemented in the final product.
    
Overall RatingUnacceptableMarginalAcceptableExceptional
    
Suggestions and Comments (Do not use " in comments.)    
Sports of the Gods

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