| Sports of the Gods |
| Attributes | | | | |
| Rules | Rules are unclear and too long. There are rules that add complexity without adding to playability. | The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game. | Rules are fairly concise clear and complete, but could be streamlined a bit. | Rules are concise, clear and complete. |
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| Clear Goals | The player is not presented with clearly defined goals. | Some goals are apparent, but others are not clear. | Most goals are obvious, but occasionally unclear to the player. | All goals are clearly defined and obvious to the player. |
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| Achievable Goals | Even when goals are clear, the player does not have the information or means to achieve goals. | The means and ability to achieve some goals are clear, but most are not obvious. | Most all of the goals have clear means of achieving them which the player can accomplish. | The means and ability to achieve all the goals are clear and available to the player. |
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| Feedback - clear and immediate | The player does not receive feedback in game play. | The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved. | Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion. | The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts. |
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| Sense of Control | The outcome of the game was never uncertain or the player’s choices had no impact on the outcome. | The player had few choices or no significant choices to weigh the consequences of or most choices had clear optimal solutions. | The player was presented with some significant choices which had no clear optimal solution causing the player to weigh the consequences of the choice carefully. | The player was presented with a variety of significant choices which had no clear optimal solution making the player weigh the consequences of the choice carefully. |
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| Fun/Flexibility | The game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts. | There might be a way to vary the game, but it is not clearly spelled out. | There is at least one significant and meaningful way to vary the game to meet different needs. | Several variations are clearly identified that make the game playable in a number of ways to meet different needs. |
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| Replay | The gameplay and features of the final product do not provide any compelling reason for replay. | The gameplay and features do not entice you to play again. | The gameplay and features of the final product contribute to making a game you would consider trying again. | The final product provides compelling gameplay and features that you want to play again. |
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| Prototype Completeness | Prototype is not complete and not playable. | Playable prototype, but flaws or missing elements make play difficult. | Prototype works well with acceptable quirks or issues that do not prevent play. | Well polished prototype with no flaws or difficulties. |
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| Originality of ideas | No original ideas are implemented in the final product. | Few original ideas are implemented in the final product. | Some original ideas are implemented in the final product. | Many original ideas are implemented in the final product. |
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| Overall Rating | Unacceptable | Marginal | Acceptable | Exceptional |
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| Suggestions and Comments (Do not use " in comments.) | | | | |
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| Sports of the Gods |