APCG 370 Video Game Development

Final Prototype Evaluation Form Submission

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Sports of the Gods
Attributes    
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
    
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
    
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
    
Sense of ControlThe outcome of the game was never uncertain or the player’s choices had no impact on the outcome.The game had a few meaningful choices that affected the game outcome.The player was given a number of meaningful choices affecting the game outcome.The player was given numerous meaningful choices affecting the game outcome.
    
Duration of TimeThe gameplay dragged on distorting time in a non-positive manner.Gameplay was routine with no positive sense of time distortion.There were sequences of gameplay that provided positive sense of time distortion.Throughout the gameplay there was a positive sense of time distortion.
    
DilemmasThe player was provided with no choices that had substantive consequences to weigh.The player had few choices or no significant choices to weigh the consequences of or most choices had clear optimal solutions.The player was presented with some significant choices which had no clear optimal solution causing the player to weigh the consequences of the choice carefully.The player was presented with a variety of significant choices which had no clear optimal solution making the player weigh the consequences of the choice carefully.
    
FunctionalityThe game components present do not function well or correctly and exhibit many problems.Some game components function correctly but others exhibit problems or not functioning as expected.Most of the game components in the prototype function well and correctly with only minor problems.All the game components in the prototype function well and correctly.
    
Fun/FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one significant and meaningful way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
    
ReplayThe gameplay and features of the prototype do not provide any compelling reason for replay.The gameplay and features do not entice you to play again.The gameplay and features of the prototype contribute to making a game you would consider trying again.The prototype provides compelling gameplay and features that you want to play again.
    
Overall RatingUnacceptableMarginalAcceptableExceptional
    
GamesWhat type of game genre do you prefer? (Action, Strategy, Role-Playing, Sports, Racing/Driving, Simulation/Building, Flight Simulation, Adventure, Educational, Puzzle)
PlayerWhat type of player are you? (Competitor, Explorer, Collector, Achiever, Joker, Artist, Director, Storyteller, Performer or Craftsman)
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Sports of the Gods

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