| The 19th Hole |
| Attributes | Unacceptable | Marginal | Acceptable | Exceptional |
| Rules | Rules are unclear and too long. There are rules that add complexity without adding to playability. | The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game. | Rules are fairly short, clear and complete, but could be streamlined a bit. | Rules are short, clear and complete. |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Clear Goals | The player is not presented with clearly defined goals. | Some goals are apparent, but others are not clear. | Most goals are obvious, but occasionally unclear to the player. | All goals are clearly defined and obvious to the player. |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Achievable Goals | Even when goals are clear, the player does not have the information or means to achieve the goals. | The means and ability to achieve some goals are clear, but most are not obvious. | Most all of the goals have clear means of achieving them which the player can accomplish. | The means and ability to achieve all the goals are clear and available to the player. |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Feedback - clear and immediate | The player does not receive feedback in game play. | The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved. | Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion. | The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts. |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Flow | The game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game. | At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice. | The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time. | The game always keeps in the 'flow' balancing skills and challenges as the player learns the game. |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Prototype Completeness | Prototype is not complete and not playable. | Playable prototype, but flaws or missing elements make play difficult. | Prototype works well with acceptable quirks or issues that do not prevent play. | Well polished prototype with no flaws or difficulties. |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Flexibility | The game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts. | There might be a way to vary the game, but it is not clearly spelled out. | There is at least one way to vary the game to meet different needs. | Several variations are clearly identified that make the game playable in a number of ways to meet different needs. |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Fun | None | Some | A Lot | Where can I buy it? |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Overall Rating | | | | |
| Unacceptable | Marginal | Acceptable | Exceptional |
| Comments (Do not use ' or " in comments.) | | | | |
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| The 19th Hole |