APCG 198 Video Game Design

Final Prototype Evaluation Form Submission

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The 19th Hole
AttributesUnacceptableMarginalAcceptableExceptional
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly short, clear and complete, but could be streamlined a bit.Rules are short, clear and complete.
UnacceptableMarginalAcceptableExceptional
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
UnacceptableMarginalAcceptableExceptional
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
UnacceptableMarginalAcceptableExceptional
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
UnacceptableMarginalAcceptableExceptional
FlowThe game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game.At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice.The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time.The game always keeps in the 'flow' balancing skills and challenges as the player learns the game.
UnacceptableMarginalAcceptableExceptional
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
UnacceptableMarginalAcceptableExceptional
FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
UnacceptableMarginalAcceptableExceptional
FunNoneSomeA LotWhere can I buy it?
UnacceptableMarginalAcceptableExceptional
Overall Rating    
UnacceptableMarginalAcceptableExceptional
Comments (Do not use ' or " in comments.)    
The 19th Hole

Approval Rating
AttributesUnacceptableMarginalAcceptableExceptional
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly short, clear and complete, but could be streamlined a bit.Rules are short, clear and complete.
UnacceptableMarginalAcceptableExceptional
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
UnacceptableMarginalAcceptableExceptional
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
UnacceptableMarginalAcceptableExceptional
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
UnacceptableMarginalAcceptableExceptional
FlowThe game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game.At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice.The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time.The game always keeps in the 'flow' balancing skills and challenges as the player learns the game.
UnacceptableMarginalAcceptableExceptional
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
UnacceptableMarginalAcceptableExceptional
FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
UnacceptableMarginalAcceptableExceptional
FunNoneSomeA LotWhere can I buy it?
UnacceptableMarginalAcceptableExceptional
Overall Rating    
UnacceptableMarginalAcceptableExceptional
Comments (Do not use ' or " in comments.)    
Approval Rating

Hostile Planet
AttributesUnacceptableMarginalAcceptableExceptional
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly short, clear and complete, but could be streamlined a bit.Rules are short, clear and complete.
UnacceptableMarginalAcceptableExceptional
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
UnacceptableMarginalAcceptableExceptional
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
UnacceptableMarginalAcceptableExceptional
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
UnacceptableMarginalAcceptableExceptional
FlowThe game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game.At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice.The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time.The game always keeps in the 'flow' balancing skills and challenges as the player learns the game.
UnacceptableMarginalAcceptableExceptional
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
UnacceptableMarginalAcceptableExceptional
FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
UnacceptableMarginalAcceptableExceptional
FunNoneSomeA LotWhere can I buy it?
UnacceptableMarginalAcceptableExceptional
Overall Rating    
UnacceptableMarginalAcceptableExceptional
Comments (Do not use ' or " in comments.)    
Hostile Planet

Fight Champions
AttributesUnacceptableMarginalAcceptableExceptional
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly short, clear and complete, but could be streamlined a bit.Rules are short, clear and complete.
UnacceptableMarginalAcceptableExceptional
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
UnacceptableMarginalAcceptableExceptional
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
UnacceptableMarginalAcceptableExceptional
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
UnacceptableMarginalAcceptableExceptional
FlowThe game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game.At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice.The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time.The game always keeps in the 'flow' balancing skills and challenges as the player learns the game.
UnacceptableMarginalAcceptableExceptional
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
UnacceptableMarginalAcceptableExceptional
FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
UnacceptableMarginalAcceptableExceptional
FunNoneSomeA LotWhere can I buy it?
UnacceptableMarginalAcceptableExceptional
Overall Rating    
UnacceptableMarginalAcceptableExceptional
Comments (Do not use ' or " in comments.)    
Fight Champions

Men at Arms
AttributesUnacceptableMarginalAcceptableExceptional
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly short, clear and complete, but could be streamlined a bit.Rules are short, clear and complete.
UnacceptableMarginalAcceptableExceptional
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
UnacceptableMarginalAcceptableExceptional
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
UnacceptableMarginalAcceptableExceptional
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
UnacceptableMarginalAcceptableExceptional
FlowThe game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game.At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice.The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time.The game always keeps in the 'flow' balancing skills and challenges as the player learns the game.
UnacceptableMarginalAcceptableExceptional
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
UnacceptableMarginalAcceptableExceptional
FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
UnacceptableMarginalAcceptableExceptional
FunNoneSomeA LotWhere can I buy it?
UnacceptableMarginalAcceptableExceptional
Overall Rating    
UnacceptableMarginalAcceptableExceptional
Comments (Do not use ' or " in comments.)    
Men at Arms

Space Pirates
AttributesUnacceptableMarginalAcceptableExceptional
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly short, clear and complete, but could be streamlined a bit.Rules are short, clear and complete.
UnacceptableMarginalAcceptableExceptional
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
UnacceptableMarginalAcceptableExceptional
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
UnacceptableMarginalAcceptableExceptional
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
UnacceptableMarginalAcceptableExceptional
FlowThe game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game.At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice.The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time.The game always keeps in the 'flow' balancing skills and challenges as the player learns the game.
UnacceptableMarginalAcceptableExceptional
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
UnacceptableMarginalAcceptableExceptional
FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
UnacceptableMarginalAcceptableExceptional
FunNoneSomeA LotWhere can I buy it?
UnacceptableMarginalAcceptableExceptional
Overall Rating    
UnacceptableMarginalAcceptableExceptional
Comments (Do not use ' or " in comments.)    
Space Pirates

Snowball Fight
AttributesUnacceptableMarginalAcceptableExceptional
RulesRules are unclear and too long. There are rules that add complexity without adding to playability.The rules are not entirely clear or complete. There are rules that could be eliminated without harming the game.Rules are fairly short, clear and complete, but could be streamlined a bit.Rules are short, clear and complete.
UnacceptableMarginalAcceptableExceptional
Clear GoalsThe player is not presented with clearly defined goals.Some goals are apparent, but others are not clear.Most goals are obvious, but occasionally unclear to the player.All goals are clearly defined and obvious to the player.
UnacceptableMarginalAcceptableExceptional
Achievable GoalsEven when goals are clear, the player does not have the information or means to achieve the goals.The means and ability to achieve some goals are clear, but most are not obvious.Most all of the goals have clear means of achieving them which the player can accomplish.The means and ability to achieve all the goals are clear and available to the player.
UnacceptableMarginalAcceptableExceptional
Feedback - clear and immediateThe player does not receive feedback in game play.The player sometimes receives feedback, but often is left wondering about cause and effect, or whether goals are achieved.Most of the time the player receives immediate feedback to clearly demonstrate cause and effect, as well as goal completion.The player clearly receives immediate feedback to actions and immediately knows the results of goal attempts.
UnacceptableMarginalAcceptableExceptional
FlowThe game becomes boring or frustrating. The player cannot adapt skill level and challenge in the game.At times the game becomes boring or frustrating. The player can overcome the skill or challenge issue with tenacious practice.The game helps the player increase skills with complementary challenge increases to stay in the 'flow' most of the time.The game always keeps in the 'flow' balancing skills and challenges as the player learns the game.
UnacceptableMarginalAcceptableExceptional
Prototype CompletenessPrototype is not complete and not playable. Playable prototype, but flaws or missing elements make play difficult.Prototype works well with acceptable quirks or issues that do not prevent play.Well polished prototype with no flaws or difficulties.
UnacceptableMarginalAcceptableExceptional
FlexibilityThe game can only be played in one way. There is no way identified to optimize the match with the players' skill level or different contexts.There might be a way to vary the game, but it is not clearly spelled out. There is at least one way to vary the game to meet different needs.Several variations are clearly identified that make the game playable in a number of ways to meet different needs.
UnacceptableMarginalAcceptableExceptional
FunNoneSomeA LotWhere can I buy it?
UnacceptableMarginalAcceptableExceptional
Overall Rating    
UnacceptableMarginalAcceptableExceptional
Comments (Do not use ' or " in comments.)    
Snowball Fight