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2005 Spring ->Video Game Design Project ->Syllabus
Course Information
Topics
Grading
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| | | Office Hours | Monday | 11:00 AM | to | 12:00 PM | | | | | Tuesday | 6:00 PM | to | 7:00 PM | | | | | Wednesday | 8:00 AM | to | 9:00 AM | | | | | | | | | | | | Description | Game Group: Collaborative team projects in computer game and video game design. Emphasis in the current projects will be the design of the game or game component(s). Various game engines will be used (i.e. Neverwinter Night, Unreal Tournament) to test and implement the design of concepts, modules, and components. | | | Portfolio Group: Development of portfolio. | | | | | | | | | | Prerequistes | Junior or Senior standing in Applied Computer Graphics or Computer Science Computer Graphics Programming option, and instructor permission is required. | | | | | | | | | | Materials | USB Flash Disk; Internet Access | | | | | | | | | | | Game Group: Development tools for project. Books and online references for technologies to be used. Appropriate compilers and development environments. | | | | | | | | | | | Portfolio Group: Digial copies of your art, photographs, models, animations, etc. Appropriate development tools for presentation techologies choosen along with any books or online resources to assist in production of portfolio. |
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| | | Game Design Group: | | | | | | Basic Game Design | | | Game design concepts | | | Concept, module and component implemenation in existing game engine | | | | | Portfolio Group: | | | | | | Purpose of portfolio | | | Organization of materials | | | Presentation styles | | | Presentation technologies | | | Production of portfolio |
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| | | Projects | 100% | Due Friday 13 May 2005 |
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