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3D Computer Modeling
CSCI 140 Spring 2005
Tutorials
2005 Spring ->3D Computer Modeling ->Tutorials
Tutorials Spring 2005    Tutorials Fall 2004    Tutorials Spring 2004    Tutorials Fall 2003    Tutorials Spring 2003    Lab Tutorials   

Tutorials Spring 2005Top of Page

CategoryTopicPresentor
ToolsArray ToolMichael Crabtree
 Basic Positioning and Movement in LayoutBen Hawkins
 Lathe ToolKevin Alvarado
 Rail BevelBrigitte Rocklein
 Rail ExtrudeAshley Kremenliff
 Extend ToolKenny DiGiordano
   
TexturesGlassJosiah Koons
 SasLiteTou Lee Chang
 Procedural TexturingBen Guastella
 Multiple Texture SurfacesChris Burlison
 UV TexturingJameson Marrs
 UV Texturing (5 MB PDF)Jonathan Lecoz
 Compositing and Transparency MappingGarret Smith
 PuddlesErik Nichols
   
TechniquesLiquid in a GlassJinsheng Li
 Point & Polygon ReductionNathan Harling
 Making a BookEric Campbell
 Making a Samurai SwordBryan Stephan
 Making a SoccerballMario Martinez
 Basic Subpatch ModelingDan Goudy
 Sub-Patching and Weight MapsTodd Brown
 Symmetry and Sub-Patching (6 MB PDF)Ken Allen
 Making a HatDavid McSween
 Basic Water CreationCrystal Helman
 Low Polygon House PlantJeremiah Gutierrez
 Asteriod FieldKen Hibdon
 Cartoon HandIsidro Navarro
 Realistic EyesRoxanne LaMar
 Spider WebsMegan Murphy
   
LightingVolumetric LightingJosh Burke
 FireMatt Cervantes
 FireJames Devan
 Glow EffectsKong Vang
 Lens FlareBlake Gilmore
 Neon LightJon Fischer
   
CameraCamera SettingsTheresa Strohbin
   
EnvironmentSkyTracer 2Allan Lace
 Desert LandscapeChris Joy
   
RiggingBasic Bone TutorialRobin Kunstman
   
ProgrammingBasic L-ScriptsSuiling Rong

Tutorials Fall 2004Top of Page

CategoryTopicPresentor
ConceptsColor Theory TutorialChris Fravert
   
ToolsBend ToolMark Griffin
 Magic Bevel ToolJayme Ghisletta
 Mirror ToolKate Stoddard
 Quadsew PluginPeter Mazen
 Funky ToolsDave Cross
   
TexturesWater Damage TextureChris Distefano
 Weight Map ShadingDaniel Hirsmuller-Counts
 Simple Texture MappingJeff Bohlin
 UV MappingJuliana Correa
 Sasquatch Lite GrassRusty Robbins
 Water TextureJordan Nassie
 Realistic Water TextureBrandon Coomes
 Bump MapGarrett Okusako
   
TechniquesBasic Landscape Formation Vanessa Diaz
 How to Make RocksMike Schulz
 Magnifying Glass TutorialChristopher Maggitti
 Spline ModelingSteve Liebenberg
 Airplane ModelingJon Spayer
 Making a Robot with Bevel ToolJaime Meredith
 Ancient HelmetsScott Iverson
 HyperVoxel ExplosionMark Filanov
 Creating Realistic PlanetsJoel Tamblyn
 Creating a LandmassCurtis LaMalfa
   
EnvironmentHyperVoxel Basics & Cheap FogChris Marrs
 SkyTracerJeff Underwood
   
LightingFake Radiosity TutorialEugene Chung
 Volumetric LightingJerry Zigounakis
 Torch LightVince Yamamoto
   
RenderingRendering OptimizationsDan Krieger

Tutorials Spring 2004Top of Page

CategoryTopicPresentor
ToolsArrayJenny von der Lieth
 Magic Bevel ToolLuke Machado
 LatheKyle Crawford
 Boolean Picture FramesTyler Pearson
 Making a MaceMike Watson
 Polygon Reduction (qemLOSS2)Matt Hadidian
 PowergonsTracy Hamer
   
OrganicMaking Character with Bevel ToolCheng K. Lor
   
TexturesApplying Textures by GradientPatrick Nelson
 SasLiteEster Johnson
 Water TextureVanessa Payne
 Creating a Sea SceneBen Borofka
 Leaf TextureKhue Vang
 Basic UV MappingDan Hembry
   
LightingLightwave LightingCarl Mitchell
   
RenderingScreamerNet RenderingMatt Berglund

Tutorials Fall 2003Top of Page

CategoryTopicPresentor
ToolsArrayBruce Longacre
 Magic Bevel ToolRoss Brier
 LogosSusan Cooper
 Flying DiskJon Bartlett
 Rail ExtrudeJason Elam
 Spline PatchesJamison Bloechl
 Making a ForkKoichi Kamiguchi
 SubpatchesRhiannon Stephens
LandscapeHeight MapsClayton Headley
 LandscapeVeasna Sok
 OceanBen Mitrovich
 SunsetRoss Hendrickson
 Weight MapsFrancisco Cortez
LightingRadiosityBrian Hawkins
 Volumetric LightingHuy Lam
OrganicFlowersBee Thao
 Modeling Organic FiguresLindsey Anderson
 Human HeadKyoko Kubo
 Making a DolphinSean Ridgway
 Modeling SquidRyan Loerzel
TexturesProcedure TextureNick Chia
 SasLiteCha Lee
 UV MapKerry Larson
Undeclared Aaron Dreifort
  Alyssa Gibbs

Tutorials Spring 2003Top of Page

Surface BakingJohn Haren
Bump MapChris Peterson
Volumetric LightingAlisha Thayer
Rail Extrude ToolSherman Park
Bend ToolRichard Gehrels
  
ScriptingRob Abbott
Basic Lighting SkillYue Hu Ou
Camera MappingCharles Cooper
Array ToolChris Rogers
Transparency TexturingAndrew Davis
Cathedral CeilingJimmy Dickerson
  
SubdivideCristen Shull
Magic Bevel ToolMarty Zankich
Creating Sizzling LightningIan Rocchi
Creating a Bare TreeChue Yang
Smooth ShiftNick Muraki
  
GrassJessica Orman
Cloth TutorialDonna Al-Ali
Magnet ToolLaura Marshall
UV TexturingRobert Dailey
Head ModelingJeremy Anderson
 Eric Anderson
  
Advanced UV MappingSeth Wallace
Sky TracerElizabeth Thomsen
Spider WebsRyan Taylor
Robot MovementHirotaka Takizawa
Rail CloneKentaro Nagase
Creating a ForkScott Lawless
Landscape with WeightmapsDerek Scott
  
Bones - A beginners tutorialNathan Glynn
Plant TutorialRoss Hertzog
OceanRyo Umeda
Spline PatchesCole Ferrier
WaterSandra Siu
Finger NailJason Ragno
  
Organic CreaturesJim Hillery
FireKristin Kempa
BonesRyo Okuda
Blood CellsSalvador Barrera
  
  

Lab TutorialsTop of Page

ModelerBasic Modeler