Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Tutorials
2005 Spring
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3D Computer Modeling
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Tutorials
Tutorials Spring 2005
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Tutorials Spring 2004
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Tutorials Spring 2005
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Category
Topic
Presentor
Tools
Array Tool
Michael Crabtree
Basic Positioning and Movement in Layout
Ben Hawkins
Lathe Tool
Kevin Alvarado
Rail Bevel
Brigitte Rocklein
Rail Extrude
Ashley Kremenliff
Extend Tool
Kenny DiGiordano
Textures
Glass
Josiah Koons
SasLite
Tou Lee Chang
Procedural Texturing
Ben Guastella
Multiple Texture Surfaces
Chris Burlison
UV Texturing
Jameson Marrs
UV Texturing (5 MB PDF)
Jonathan Lecoz
Compositing and Transparency Mapping
Garret Smith
Puddles
Erik Nichols
Techniques
Liquid in a Glass
Jinsheng Li
Point & Polygon Reduction
Nathan Harling
Making a Book
Eric Campbell
Making a Samurai Sword
Bryan Stephan
Making a Soccerball
Mario Martinez
Basic Subpatch Modeling
Dan Goudy
Sub-Patching and Weight Maps
Todd Brown
Symmetry and Sub-Patching (6 MB PDF)
Ken Allen
Making a Hat
David McSween
Basic Water Creation
Crystal Helman
Low Polygon House Plant
Jeremiah Gutierrez
Asteriod Field
Ken Hibdon
Cartoon Hand
Isidro Navarro
Realistic Eyes
Roxanne LaMar
Spider Webs
Megan Murphy
Lighting
Volumetric Lighting
Josh Burke
Fire
Matt Cervantes
Fire
James Devan
Glow Effects
Kong Vang
Lens Flare
Blake Gilmore
Neon Light
Jon Fischer
Camera
Camera Settings
Theresa Strohbin
Environment
SkyTracer 2
Allan Lace
Desert Landscape
Chris Joy
Rigging
Basic Bone Tutorial
Robin Kunstman
Programming
Basic L-Scripts
Suiling Rong
Tutorials Fall 2004
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Category
Topic
Presentor
Concepts
Color Theory Tutorial
Chris Fravert
Tools
Bend Tool
Mark Griffin
Magic Bevel Tool
Jayme Ghisletta
Mirror Tool
Kate Stoddard
Quadsew Plugin
Peter Mazen
Funky Tools
Dave Cross
Textures
Water Damage Texture
Chris Distefano
Weight Map Shading
Daniel Hirsmuller-Counts
Simple Texture Mapping
Jeff Bohlin
UV Mapping
Juliana Correa
Sasquatch Lite Grass
Rusty Robbins
Water Texture
Jordan Nassie
Realistic Water Texture
Brandon Coomes
Bump Map
Garrett Okusako
Techniques
Basic Landscape Formation
Vanessa Diaz
How to Make Rocks
Mike Schulz
Magnifying Glass Tutorial
Christopher Maggitti
Spline Modeling
Steve Liebenberg
Airplane Modeling
Jon Spayer
Making a Robot with Bevel Tool
Jaime Meredith
Ancient Helmets
Scott Iverson
HyperVoxel Explosion
Mark Filanov
Creating Realistic Planets
Joel Tamblyn
Creating a Landmass
Curtis LaMalfa
Environment
HyperVoxel Basics & Cheap Fog
Chris Marrs
SkyTracer
Jeff Underwood
Lighting
Fake Radiosity Tutorial
Eugene Chung
Volumetric Lighting
Jerry Zigounakis
Torch Light
Vince Yamamoto
Rendering
Rendering Optimizations
Dan Krieger
Tutorials Spring 2004
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Category
Topic
Presentor
Tools
Array
Jenny von der Lieth
Magic Bevel Tool
Luke Machado
Lathe
Kyle Crawford
Boolean Picture Frames
Tyler Pearson
Making a Mace
Mike Watson
Polygon Reduction (qemLOSS2)
Matt Hadidian
Powergons
Tracy Hamer
Organic
Making Character with Bevel Tool
Cheng K. Lor
Textures
Applying Textures by Gradient
Patrick Nelson
SasLite
Ester Johnson
Water Texture
Vanessa Payne
Creating a Sea Scene
Ben Borofka
Leaf Texture
Khue Vang
Basic UV Mapping
Dan Hembry
Lighting
Lightwave Lighting
Carl Mitchell
Rendering
ScreamerNet Rendering
Matt Berglund
Tutorials Fall 2003
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Category
Topic
Presentor
Tools
Array
Bruce Longacre
Magic Bevel Tool
Ross Brier
Logos
Susan Cooper
Flying Disk
Jon Bartlett
Rail Extrude
Jason Elam
Spline Patches
Jamison Bloechl
Making a Fork
Koichi Kamiguchi
Subpatches
Rhiannon Stephens
Landscape
Height Maps
Clayton Headley
Landscape
Veasna Sok
Ocean
Ben Mitrovich
Sunset
Ross Hendrickson
Weight Maps
Francisco Cortez
Lighting
Radiosity
Brian Hawkins
Volumetric Lighting
Huy Lam
Organic
Flowers
Bee Thao
Modeling Organic Figures
Lindsey Anderson
Human Head
Kyoko Kubo
Making a Dolphin
Sean Ridgway
Modeling Squid
Ryan Loerzel
Textures
Procedure Texture
Nick Chia
SasLite
Cha Lee
UV Map
Kerry Larson
Undeclared
Aaron Dreifort
Alyssa Gibbs
Tutorials Spring 2003
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Surface Baking
John Haren
Bump Map
Chris Peterson
Volumetric Lighting
Alisha Thayer
Rail Extrude Tool
Sherman Park
Bend Tool
Richard Gehrels
Scripting
Rob Abbott
Basic Lighting Skill
Yue Hu Ou
Camera Mapping
Charles Cooper
Array Tool
Chris Rogers
Transparency Texturing
Andrew Davis
Cathedral Ceiling
Jimmy Dickerson
Subdivide
Cristen Shull
Magic Bevel Tool
Marty Zankich
Creating Sizzling Lightning
Ian Rocchi
Creating a Bare Tree
Chue Yang
Smooth Shift
Nick Muraki
Grass
Jessica Orman
Cloth Tutorial
Donna Al-Ali
Magnet Tool
Laura Marshall
UV Texturing
Robert Dailey
Head Modeling
Jeremy Anderson
Eric Anderson
Advanced UV Mapping
Seth Wallace
Sky Tracer
Elizabeth Thomsen
Spider Webs
Ryan Taylor
Robot Movement
Hirotaka Takizawa
Rail Clone
Kentaro Nagase
Creating a Fork
Scott Lawless
Landscape with Weightmaps
Derek Scott
Bones - A beginners tutorial
Nathan Glynn
Plant Tutorial
Ross Hertzog
Ocean
Ryo Umeda
Spline Patches
Cole Ferrier
Water
Sandra Siu
Finger Nail
Jason Ragno
Organic Creatures
Jim Hillery
Fire
Kristin Kempa
Bones
Ryo Okuda
Blood Cells
Salvador Barrera
Lab Tutorials
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Modeler
Basic Modeler
2005 Spring
3D Computer Modeling
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Concept Design and Storyboarding
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3D Computer Modeling
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Calendar
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Syllabus
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Tutorials
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Galleries
2005 Spring
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3D Computer Modeling
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Concept Design and Storyboarding
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Video Game Design Project
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Applied Computer Graphics Program
Department of Computer Science
California State University, Chico
Chico, CA 95929-0410
530.898.5418
ranger@ecst.csuchico.edu
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