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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
The Lost Boys
2005 Spring ->3D Computer Modeling ->Galleries ->The Lost Boys

Ben Hawkins Group Scene
Megan Murphy  
Brigitte Rocklein  
   
 A Pirate's Life for Me 
Inspiration


When the time came to pick the idea for our group project, we went over numerous possibilities, such as a circus scene, an amusement park, or a zoo scene.  As we poured over the possibilities, we came upon the idea for a pirate ship. The idea progressed into a view from the Captain’s Quarters looking to the sea.  We looked at paintings and pictures of different ships until we reached the ideal model for our scene.  We had also seen the movie, “Pirates of the Caribbean,” by Disney Pictures.  The ship that the lead character, Jack Sparrow, captained was a good motivating factor for finding the perfect ship.  Also, the scenes from the film also gave the group an idea of how our setting and background should resemble. 
  
The room itself had to be somewhat imagined up, due to the fact that there were not many detailed Captain’s Quarters photos.  We wanted to capture a sophisticated solitude, and also a sense of regality in the room.  The group was also trying to show what valuables a Captain might carry in his room, such as the old treasure chest, sword, and bottle of liqueur.  We wanted to make it appear as if the room had just been occupied, and make it seem as if everything was just as he left it.  Also, we all wanted a sunrise scene to make the ocean and ship seem calm and still.

 
  
ObjectsTreasure ChestBrigitte
 Captains ChairMegan
 Captains DeskMegan
 Ocean and SunBrigitte
 Room and WindowsBen
 Wall SconceBrigitte
 Glass EyeMegan
 Sword(s)Ben
 Glass Bottle(s)Megan
 Gems and PearlsBrigitte
Images


Wood Texture
http://www.planetquake.com/simland/ pages/ tpegypt/images/mat/wood17.jpg
           
Gold Texture
http://home.zonnet.nl/epragt/tutorials/photoshop/ texture/gold/images/mt9_final.gif
 
Green Glass Texture
http://www.spectrumglass.com/ Glass/123H.JPG
 
Red Velvet Texture 
http://www.geocities.com/
Paris/Opera/ 6383/Backgrounds/redvelv.gif
 
Porcelain Eye Texture
http://www.blackmarketcarpet.com/
files/items/17/5188.jpg
                       
           
Blue Iris Texture
http://www.dfeynman.com/Portfolio/
snapshots/thumbnails/tnBlue%20texture.jpg
                                                                                   
Black Pupil Texture
http://www.wtv-zone.com/
Liandre/Biker/backs/BlackTextureBk.gif
 
Sunset-Ocean Texture-bg.jpg
http://www.migrennium.com
http://www.migrennium.com/pic/L16/sunset-ocean-bg.JPG
 
Room Wood Planks Texture           
http://www.m3corp.com
http://www.m3corp.com/a/download/ 3d_textures/pages/ woodpg/wood1214.htm                                                                             

Treasure Box Texture
http://www.turbosquid.com/
FullPreview/Index.cfm/ID/138049/Action/FullPreview
  
Dark Wood Texture
http://www.planetquake.com/
simland/cages/tpegypt/material.htm
 
Wall Sconce Texture
http://www.planetquake.com/
simland/ cages/tpegypt/material.htm
 



 
Problems and Solutions

One of the problems we ran into was creating the objects with the right proportions.  It seemed that everything we created somehow ended up being either larger or smaller than we intended. But it ended up being very easy to correct that in layout or modeler.  Also, another problem that we ran into was trying to alter the settings on the lights.  The sunset’s glare was too harsh against the window, but in the end we fixed the problem by altering the proportions of the fallout.

Another problem the group had early on was with the corners of the windows containing an extra side, but was corrected easily by merging the polygons of the mullions.  The chair was easier to create, but when it came down to making the armrests, it was difficult to create the curved arch.  We used the bevel tool and played around with different options.  The sunrise did not appear the way we thought it would, so it was so corrected, and changed to a sunset.
 
With the treasure chest, the coins did not seem to appear raised, and the effect looked unrealistic.  The problem was fixed by just leaving them, but altering the color, size, and contrast to make them look more defined.  One of the final problems was creating a cap for the liqueur bottle, because we could not create it to look like melted wax, as it did in the photo used.  This simple problem was fixed by using the dragnet and magnet tool, and pulling the sides down to look drippy.



 
Time Frame

Some of the pieces that took the most time were the treasure chest due to the detail of the frame and trying to find the right settings for the gems.  The whole chest took at least six hours, and the desk around two.  The scene layout took a very long time to find the right arrangement, as well trying to find the right lighting for the room.  The glass eye was also hard to get smooth and flat, and that took at least one lab time in its own, as did wall sconce.  We tried using the pen tool numerous times, and still could not reach the desired effect of the bottle cap.  The render time took hours upon hours to complete, but the end result looks fantastic.  The render time on our scene took about an hour and a half.


References

We used the tutorial on how to make the ocean from the website.  We also used the textbook to find ways to create some of our objects.