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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Team Sharkbite
2005 Spring ->3D Computer Modeling ->Galleries ->Team Sharkbite

Suiling Rong Group Scene
Roxanne LaMar  
Dan Goudy  
   
 Help! 
Inspiration

As a group, we began this project with a brain-storming session. After a fair amount of throwing ideas back and forth, we decided that an underwater scene would provide a good setting for telling an interesting story. The ocean worked for Moby Dick, it worked for 20,000 Leagues Under the Sea, and it could work for us. From there, we decided that a shark would make a good subject for our scene. Sharks are fascinating creatures, inspiring fear, awe, and curiosity. Plus, sharks are just cool. However, the scene of a shark attacking, say, a fish, has been played out over and over again, so we decided to take a slightly different view. We decided to show such an attack not from some observer's perspective, or from the perspective of the fish (which has also been done a great many times), or even from the shark's perspective (not exactly, at any rate). No, we decided we would take our audience somewhere they have likely never been: inside the mouth of the shark itself. Our scene, then, shows the action of this impending attack on its victim, the hapless fish, from the very maw of the beast.
 
ObjectsFishDan
 RocksRoxanne
 Sea floorSuiling
 TeethDan, Roxanne
 KelpRoxanne
 Overall scene (yeah, not really an object)Suiling, Dan, Roxanne
 
TexturesFishDan
 RocksRoxanne
 Sea floor - sandSuiling
 Saslite kelpDan
 KelpRoxanne
Problems and Solutions

Dan:
Fish
   Where to start?
   Tutorial for subpatch modeling
Texturing 
   UV mapping – read, try, read, try, . . .
   Lining up gradients is hard
Layout
    Layout on school computers crash on loading the scene!?! It worked fine before…
       Redo work starting from previous version
Roxanne:
The main problem I encountered while creating the rocks was figuring out exactly how to use the metaedges tool.
Texturing on the rock was a little difficult as well. I solved this problem by playing with the preset options along with
adding bump map creating the rock texture instead of a flat surface.
 
 
Suiling:
The major problem I have is texture. I have use the different texture for the sea floor. And the texture of sand is hard to create. I try to use the Photoshop to work with the picture which I use for the texture.
The other problem is lighting. There are three lights for the sea floor. It needs more time work with.
Time is big problem. We are almost out time because we didn't put the layout at first time. We don't have too many objects, so it just takes time to do.

 
Time Frame

Dan:
Tooth: 2 hrs.
Fish: ~10hrs.
Scene: 8hrs.
 
Roxanne:
The rocks took about 8 hrs.
The kelp took 3 hrs.
Scene: 7hrs.
 
Suiling:
Sea floor       8 hrs
Scene            6 hrs
Sand             2 hrs
References

Dan:
Timothy Albee - Essential Lightwave 3D 7.5
The sections on subpatch modeling and associated tools were helpful for the fish. The section on UV mapping was also somewhat helpful.
 
Andrew Weiler - Modeling and texturing a photorealistic fish
http://www.digitalproducer.com/articles/viewarticle.jsp?id=5139
I used this mainly for getting started with modeling the fish, but didn't really follow the tutorial much past those parts.
 
Richard Brak online - Copter
http://www.richardbrak.net/tutorials/copter/partVI.html
I found specifics on how to use Morphs in Layout in this tutorial. I didn't actually go through it, though.
 
Google Image Search
Search for "puffer fish", and you'll find a great deal of reference images that I looked at during the project. Also try out "shark mouth"
 
Rusty Robbins - CSCI 140 Fall 2004 tutorial on Sasquatch Lite
http://www.ecst.csuchico.edu/ ~ranger/samples/CSCI140/tutorialsF04/Sasquatch.pdf
This provided straight-forward instructions on how to set up and use Saslite, as well as giving a brief guide to what the various settings do. These instructions helped when attempting to use Saslite to make the plant-life on the sea floor.
 
Roxanne:
 My group members were my main reference, since I could not find any tutorials that provide the information I was seeking.
 
Suiling:
Basics of an ocean scene: http://pro.wanadoo.fr/ benjamin.chape/tuts2.htm
Found on Google - sand texture
http://www-personal.engin.umich.edu/ ~wagnerr/SandTexture.html