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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Lucky Losers
2005 Spring ->3D Computer Modeling ->Galleries ->Lucky Losers

Mario Group Scene
Jon  
James  
  
 The Getaway 
Inspiration

The Chase Scene from Sin City
  
ObjectsStreet
 Tall Building
 Medium Building
 Small Building
 Cop Car
 Getaway car
 Sky dome
 Lamp Posts
 Wood doorshttp://www.fairy-project.org/ tutorials/wood.png
 Wood boardshttp://www.monitorstudios.com/ bcloward/textures/wood_boards.jpg
 Graffiti 
 Brickshttp://www.beggingtodiffer.com/ archives/Bricks.jpg
 Chrome Preset
 Gloss Preset 
 Glass Preset 
Problems and Solutions

P* Getting lights to look real
S* Used volumetric lighting to cast a foggy beam of light, and lowered the density so that it was not too potent. Then used fallout to make closer lights look bright and further lights seem dim.

P* Render Times Too Long
S* Renders were taking over 30 minutes due to vol lighting, so I tried to make a cone with the properties of vol lighting, but it didn’t look real enough. Just decided to render quickshade instead of realistic for just working on camera position.

P* Time
P* Sizing
P* Realism
P* Missing group member
S* Patience
S* Getting actual dimensions of objects
S* Making up work of other group member
S* Looking at pictures of actual cars

P* Sky Maker
A* Take a picture of the sky and make a sphere that acts as the sky

P* Making the buildings flush with the street and sidewalk
A* Made each section for the buildings flat and just staggered the buildings on each section
Time Frame

Buildings ~4 hours
Cars ~6 hours
Scene ~8
Lighting ~15-20 hours


References

Our lovely Lightwave Class Book
Inside Lightwave 8 Text
www.lwg3d.org/forums/