| | | Mario | | Group Scene | | Jon | | | | James | | | | | | | | The Getaway | |
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| | Inspiration
The Chase Scene from Sin City
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| | | Objects | Street | | | | Tall Building | | | | Medium Building | | | | Small Building | | | | Cop Car | | | | Getaway car | | | | Sky dome | | | | Lamp Posts | | | | Wood doors | http://www.fairy-project.org/ tutorials/wood.png | | | Wood boards | http://www.monitorstudios.com/ bcloward/textures/wood_boards.jpg | | | Graffiti | | | | Bricks | http://www.beggingtodiffer.com/ archives/Bricks.jpg | | | Chrome Preset | | | | Gloss Preset | | | | Glass Preset | |
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| | Problems and Solutions
P* Getting lights to look real S* Used volumetric lighting to cast a foggy beam of light, and lowered the density so that it was not too potent. Then used fallout to make closer lights look bright and further lights seem dim.
P* Render Times Too Long S* Renders were taking over 30 minutes due to vol lighting, so I tried to make a cone with the properties of vol lighting, but it didn’t look real enough. Just decided to render quickshade instead of realistic for just working on camera position.
P* Time P* Sizing P* Realism P* Missing group member S* Patience S* Getting actual dimensions of objects S* Making up work of other group member S* Looking at pictures of actual cars
P* Sky Maker A* Take a picture of the sky and make a sphere that acts as the sky
P* Making the buildings flush with the street and sidewalk A* Made each section for the buildings flat and just staggered the buildings on each section
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| | Time Frame
Buildings ~4 hours Cars ~6 hours Scene ~8 Lighting ~15-20 hours
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| | References
Our lovely Lightwave Class Book Inside Lightwave 8 Text www.lwg3d.org/forums/
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