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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
KTJC Studio
2005 Spring ->3D Computer Modeling ->Galleries ->KTJC Studio

Ken Hibdon Group Scene
Tong Thao  
Jin Li  
Chris Joy  
 Lost And Alone 
Inspiration

We came up with the idea for this piece just by discussing possible scenes.  We came up with a few good ones, but decided that this would be the one we would be able to best accomplish.  We decided on a story of a person being lost in the desert, but that's really hard to get across in one render.
  
ObjectsLandChris Joy
 CactiJin Li
 LightingChris Joy
 SkullTong Thao
 Land (points)Chris Joy
 RocksKen Hibdon
 MountainsChris Joy
   
TexturesCacti (barrels)Jin Li
 SkullKen Hibdon
 LandChris Joy
 Cacti (spines)Ken Hibdon (Saslite)
 RocksKen Hibdon
Problems and Solutions

Land
Probably the biggest issue with the land was getting the anchor points for the volumetric bushes right.  The object, labeled "Land (points)" above, kept disappearing or replacing the actual land.  We finally figured out that we had to close modeler before going into layout, and vice-versa.
 
Skull
Getting the skull shaped correct proved quite difficult.  We had forgotten about meta-nerbs.   Once we remembered that, it went much easier.  The texture also proved quite a challenge.  Initially, the "ivory" texture was used, but it didn't look quite right.  Finally, we just used an actual cow skull as a template, and created our own version using different procedural textures.
 
Rocks
The rocks took much longer than we thought they would.  Even following the tutorial from last semester, they didn't come out right.  The image would be placed on certain areas, but not on most of them.  We eventually managed to take the information given in the tutorial that worked and apply it to create a texture.
 
Cacti
We had some major problems with holes in the cacti.  When the pieces were fitted together, polygons had to be stretched to fill in areas that were missing for no apparent reason.  Also, we had a problem with the polygons.  Half of the cactus would be round and the other half was faceted.
 
Overall
Of course, we ran short of time.  That always seems to happen, but we were able to get almost everything just the way we wanted it in the scene.
Time Frame

Planning          Approx.  4hrs.
Modeling         Approx. 25hrs.
Texturing         Approx.  5hrs.
Lighting           Approx.  3hrs.
Rendering        Approx.  30min.
Total                Approx.  37.5 hrs.


References

Terrain/Horizon Tutorial          http://www.synthetic-images.com
Rock Tutorial                           http://ecst.csuchico.edu/~ranger