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2005 Spring ->3D Computer Modeling ->Galleries ->KTJC Studio
| | | Ken Hibdon | | Group Scene | | Tong Thao | | | | Jin Li | | | | Chris Joy | | | | | Lost And Alone | |
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| | Inspiration
We came up with the idea for this piece just by discussing possible scenes. We came up with a few good ones, but decided that this would be the one we would be able to best accomplish. We decided on a story of a person being lost in the desert, but that's really hard to get across in one render.
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| | | Objects | Land | Chris Joy | | | Cacti | Jin Li | | | Lighting | Chris Joy | | | Skull | Tong Thao | | | Land (points) | Chris Joy | | | Rocks | Ken Hibdon | | | Mountains | Chris Joy | | | | | | Textures | Cacti (barrels) | Jin Li | | | Skull | Ken Hibdon | | | Land | Chris Joy | | | Cacti (spines) | Ken Hibdon (Saslite) | | | Rocks | Ken Hibdon |
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| | Problems and Solutions
Land Probably the biggest issue with the land was getting the anchor points for the volumetric bushes right. The object, labeled "Land (points)" above, kept disappearing or replacing the actual land. We finally figured out that we had to close modeler before going into layout, and vice-versa. Skull Getting the skull shaped correct proved quite difficult. We had forgotten about meta-nerbs. Once we remembered that, it went much easier. The texture also proved quite a challenge. Initially, the "ivory" texture was used, but it didn't look quite right. Finally, we just used an actual cow skull as a template, and created our own version using different procedural textures. Rocks The rocks took much longer than we thought they would. Even following the tutorial from last semester, they didn't come out right. The image would be placed on certain areas, but not on most of them. We eventually managed to take the information given in the tutorial that worked and apply it to create a texture. Cacti We had some major problems with holes in the cacti. When the pieces were fitted together, polygons had to be stretched to fill in areas that were missing for no apparent reason. Also, we had a problem with the polygons. Half of the cactus would be round and the other half was faceted. Overall Of course, we ran short of time. That always seems to happen, but we were able to get almost everything just the way we wanted it in the scene.
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| | Time Frame
Planning Approx. 4hrs. Modeling Approx. 25hrs. Texturing Approx. 5hrs. Lighting Approx. 3hrs. Rendering Approx. 30min. Total Approx. 37.5 hrs.
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| | References
Terrain/Horizon Tutorial http://www.synthetic-images.com Rock Tutorial http://ecst.csuchico.edu/~ranger
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