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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
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2005 Spring ->3D Computer Modeling ->Galleries ->Insert Name Here

Kevin Alvarado Group Scene
Matt Cervantes  
Nathan Harling  
Theresa Strohbin  
 The Royale 
Inspiration

The original concept, proposed by Nathan Harling, was to create a nighttime city scene based on imagery from the movie “Dark City,” directed by Alex Proyas.  The time period was to be ambiguous; the scene could possibly be a snap shot of a city street from the 1920’s or an older street within a modern city.  In either case the city would have an element of gloom with the one ray of culture and hope, The Royale Theater.  Nathan wanted to mimic the gritty feeling of the city streets portrayed within the movie Dark City.

ObjectsTheatreNathan
 Street lampsNathan
 SidewalksNathan
 Apartment buildingsKevin
 StairsTheresa
 Trash cansTheresa
 BenchTheresa
 Fire hydrantMatt
 Street signMatt
 StreetsMatt
   
Texturesuvmap7.jpgNathan
 reddoor_doctored.jpgNathan
 pave_bw2.jpgMatt
 Road.jpgMatt
 sign_texture.jpgMatt
 sign_texture2.jpgMatt
 crosswalk.jpgMatt
 nightsky4.jpgMatt
 brick47.jpghttp://astronomy.swin.edu.au/ ~pbourke/texture/
 reddoor1.jpghttp://astronomy.swin.edu.au/ ~pbourke/texture/
 godfather_small.jpgGoogle Image Search
 Casablanca_large.jpgGoogle Image Search
Problems and Solutions

One of the bigger issues was the theater lighting.  Trying to get the neon effect for lighting proved to be much more difficult than initially anticipated.  After asking around a more experienced Lightwave user helped to ‘shed light’ on how to get the desired look.
 
The trashcan object was difficult at first.  The problem was trying to get the indentations of the can to lineup and uniformed.  During class there was a tutorial given by Michael Crabtree about using the Array tool.  Within his tutorial he brought up a use for the tool that proved to be exactly what was needed to complete the task.
 
Texturing was a bit of a problem.  Trying to portray the gloomy street required the right textures and finding them was a bit of a challenge.  The method of trial and error was becoming time consuming, but it wasn’t until our group members consulted with each other as well as other students that we were able to get the right look and feel with the textures.
 
Time management and non-communication was also a problem.  Our group was unable to meet during spring break.  All of us had been working to one degree or another during that time, but we had not communicated what was being done.  It wasn’t until we got together during the labs that the objects, scene and efforts started to mesh.  We over came our lost week, pretty much by utilizing all the labs that were scheduled and conveyed our ideas to each other.  One huge advantage that helped us in this area was our first lab meeting where we all agreed upon the composition and layout as our first task.
Time Frame

Scene composition took about 1 hour within the course of a lab.  During our first lab together we took Clarke’s advice and started composing the scene with box objects of various sizes.  Using the bounding box object we were able to visually adjust the camera to a position that is just about where we decided upon the final viewing angle.
 
The apartment Building took around 18 hours total over a three-week period.  Integrating the building with the scene was very easy since we had decided upon scale and position during our initial layout and design meeting.
 
The amount of time spent on theater lighting was approximately 5 hours.  The lighting was a bit difficult to get the neon look, but the effect came out rather satisfying.  Another time-consuming part of theater lighting was the light bulbs under the marquee.  Total scene lighting took about 10 hours to get just right.  Initially the lighting was overpowering for the dark nighttime scene we had planned.  It was through trial and error that the lighting was adjusted to the results of the final render.
 
Time spent on texturing was around 12 hours between all group members.  Finding the right texture can either enhance or remove the desired look and feel of the overall image.
 
Quantitative breakdown:
 
Composition: 4 man-hours
Modeling: 60 man-hours
Texturing: 12 man-hours
Lighting: 10 hours
Rendering: 1.5 hours, including test/botched renders


References

Array Tutorial by Michael Crabtree, CSCI 140 - Spring 2005
http://www.ecst.csuchico.edu/ ~ranger/samples/CSCI140/tutorialsS05/Michael_Crabtree_Tutorial.pdf
 
Instructor Dr. Clarke Steinback, CSU Chico
Instructor John Pozzi, CSU Chico – consultant for lighting tips.
Instructor Frank Pereira, CSU Chico
Alisha Thayer
Lindsey Anderson
 
Various images from Google web image searches for ideas and reference material to build upon for the scene.