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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Graphical Assassins
2005 Spring ->3D Computer Modeling ->Galleries ->Graphical Assassins

Jonathan Lecoz Group Scene
James Crossin  
Kong Vang  
  
 Sushi Bar Massacre 
Inspiration

Jon originally proposed the idea. Jon personally can't get enough of sushi. He has a weakness for it. Kong also loves sushi and agreed on the idea. Japanese sake is the bomb! So when scratching our brains for ideas, we thought that this would be a creation we could really delve into seriously. So we decided on a Sushi bar as the scene. Then James joined our group and suggested some sort of scene that had gory or violent content and hinted the idea of mobsters. Hence came the title: Sushi Bar Massacre. Yakusa mafias are having diner at their local private Sushi bar when Russian mobsters come in and a gang fight ensues leaving the bar in chaos. It never hurt to have a wild imagination.

 
ObjectsLanternJon
 ShurikenJon
 BannersJon
 JapArt DecoJon
 JapArt Room Table LightsJon
 Sake BottleJon
 Sake CupJon
 Sushi PlateJon
 Sushi PlatterJon
 Sushi Rolls 1 & 2Jon
 ChopstickJon
EyeballJon
 Sushi BarJon
 Sushi Area LightJon
 Glass WindowsJon
 Sushi Bar StoreJon
 Dragon StatueJon
 JapArt Screen DoorJon
 PaperlampJames
 StoolJames
 TableJames
 Spider Tea KettleKong
 KatanaKong
 Sheaved KatanaKong
 Bonsai TrayKong
 Bonsai Tree (1)Kong
 Bonsai Tree (2)Kong
 Bonsai Tree (3)Kong
 Found additional objects at http://www.3dchaya.com
Problems and Solutions

Jon: Time was a major constraint due to the immense amount of objects in this scene and look we were trying to achieve. Major learning margins with this project. Modeling objects at first took a great deal of time because of having to learn how to properly use the tools to achieve my desired effects. There are a couple major problems that I ran into. First problem was the transparent polygons. I had one camera shot take me 22hrs to render without being half way done because my sake bottle had so many polygons that it brought my computer to an almost halt. Other is lighting. Area Lights are tricky to set up correctly and can also take great amounts of render time. Other than that, it was all a matter of time and messing around with different settings to get what I wanted. I read through the entire book and found that to be the most helpful in getting the regular things done. Need to make sure that the Image Viewer is selected in render options.
 
James: No problems creating any of my objects.  Some of the polygons became inverted some I just selected those polygons and flipped them.  It took some time to get the desired texture, color and lighting effects for the paper lamp.  Also, I had to recreate the legs of the lamp due to some extremely inverted polygons.  They were just lost.  I tried different combinations of translucency and transparency of the paper.
 
Kong: Most of the problems occurred in modeling the objects. The kettle was composed of simple shapes, but there were some issues with the handle and spout. I had to learn the magnetic, path extrude, magic bevel tool. Once these tools were learned, it was just a matter of preference. My next problem was modeling a tree. I used a tutorial found online and a free plug-in called tree-shade to create the trees. After the “basic” tree was created with the plug-in I modified it moving points and polygons till I liked it. The swords were created using simple shapes and then modifying it using the bend and Boolean tool. The only problem I had was creating the blade. I ended using a three-sided “box” as the solution. Fake volumetric lighting tutorial in book is different, did not work.
Time Frame

   Jon                           MODELING        SURFACING
·  Lantern                         3 1/2  hrs     1 1/2 hrs
·  Shuriken                        4 hrs          2 1/2 hrs
·  Banners                         2 mins         1 hr
·  JapArt Deco                     1 1/2 hrs      2 hrs
·  JapArt Room Table Lights        1 hr           1 1/2 hrs
·  Sake Bottle                     2 1/2hrs       1 1/2 hrs
·  Sake Cup                        30 mins        30 mins
·  Sushi Plate                     3 1/2 hrs      1 hr
·  Sushi Platter                    1 hr           30 mins
·  Sushi Rolls1&2                  1 hr           30 mins
·  Chopstick                       1 1/2 hrs      1  hr
·  Eyeball                         30 mins        2 1/2 hrs
·  Sushi Bar                        5 hrs          3 hrs
·  Sushi Area Light                 1 hr           1 hr
·  Glass Windows                   2 mins         5 mins
·  Sushi Bar Store                 4 hrs          2 hrs
·  Dragon Statue                   1 1/2 hrs      1 1/2 hrs
·  JapArt Screen Door               1 hr           1 hrs
 
   James
·  Paperlamp                  2 hrs          1 1/2 hrs
·  Stool                           2 hrs          1 hrs
·  Table                           1 hr           1 hrs
 
   Kong
·       Spider Tea Kettle           2 hrs          1 1/2  hrs
·       Katana                      2.5 hrs        1 1/2  hrs
·       Sheaved Katana              2 hrs          1 hrs
·       Bonsai Tray                 1 hrs          30 mins
·       Bonsai Tree (1)             2 hrs          30 mins
·       Bonsai Tree (2)             2 hrs          30 mins
·       Bonsai Tree (3)             2 hrs          30 mins

Go ahead and count it up for yourself. MANY, MANY hours spent learning the software in detail, but well worth the time spent. All members had to include a lot of outside lab hours to complete this project. Specific times can be found above.

References

Jon: Google Images was the search engine through which I found all my textures. I typed in the word like wood, Japanese screen doors, Japanese tables, sake bottles
and cups, all that was needed. I found things also in 3DCafe.com, 3DLinks.com, 3DChaya.com, Flay.com, and Newtek Official Site. I also used a lot of the presets in Lightwave that I then tweaked to my preference. Timothy Albee, Lightwave 7.5
Iris Texturing: http://www.kandsdesign.com/kim/eyemap-tut.html
 
James: Wood Texture for edemamepot and ricesteamer-www.allegorithmic.com
Wood Texture for table and stool- Lightwave
Paper texture for Paperlamp-Lightwave
Google image search was extremely useful for style referencing.
 
Kong: Essential Lightwave 7.5 by Timothy Albee. Online tree tutorial at www.balo.com/tutortree01.shtml
Used Lightwave 7.5 presets and surfaces for texturing with little modifications. Used Tree-shade plug-in found at tree tutorial site.
 
Another great source is the professor and teammates.