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2005 Spring ->3D Computer Modeling ->Galleries ->Cornerstone, Inc.
| | | Ashley Kremenliff | | Group Scene | | Josh Burke | | | | Josiah Koons | | | | Tou Lee Chang | | | | | Holy Light | |
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| | Inspiration
For our project we were inspired by architecture and classical churches such as Bourges and Chartres cathedral. Our floor plan was closer to that of the Bourges cathedral, along with the large amount of stained glass windows it uses in the clerestory. From the Chartres we took and adapted the altar area, and rose window, which we appropriated into our piece. Both cathedrals are of the gothic style and we wanted to get that across in our piece, and we knew modeling was not going to do it alone; we needed to use light to portray the mood. We wanted to create an eerie scene of the inside of a cathedral in a way which it would rarely be seen, devoid of people. In what type of occasion would there be absolutely no one in a place such as this? Does it happen often? Does it ever happen? These are some of the major issues we believe this piece confronts and forces the viewers to deal with.
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| | | Objects | Pews | Ashley Kremenliff | | | Clerestory (Window Section) | Ashley Kremenliff | | | Column | Tou Lee Chang | | | Arch | Tou Lee Chang | | | Cross (on the wall) | Tou Lee Chang | | | Vaulting | Josh Burke | | | Roof | Josh Burke | | | Altar | Josh Burke | | | Candle Holders | Josh Burke | | | Cross (w/ base) | Josh Burke | | | Baptismal Water Holder | Josh Burke | | | Stairs | Josiah Koons | | | Windows | Josiah Koons |
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| | Textures
Ashley did a majority of the texturing for the inside of the cathedral and got all of her textures from www.arroway.de. Her texturing includes: - Wood (pews, table top)
- Marble (pillars, table legs)
- Concrete (walls)
- Sandstone Tiles (Main floor, step tops)
- Sandstone Bricks (arch, windows, vaulting)
- Plaster (center aisle, table back)
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| | Problems and Solutions
Ashley’s biggest problem was in creating the window openings and overcoming issues she was having with the Boolean subtract tool. She achieved the final result by subtracting both openings at the same time, instead of doing each one individually. Tou Lee didn’t have much problem with the column. The problem that he did have involved making the arch itself, as making the curves was not as easy as he thought it would be. First he used the disc, cut it in half, and then extruded it and Boolean subtracted it from a rectangle block. There he only kept the block and moved the points to get the arch he wanted, but he had problems in trying to add details to it. He spent almost a week trying to figure out how to add details to the arch while keeping its original shape. He tried using a layer of polygons with the same shape of the arch on a new layer and modifying that but that ended up creating more work for him in that it did not stay together when he tried to modify it. Looking at the shape of the column and arch, he knew what was needed to make it. To create the column itself he used the Disc tool and then I beveled every other side that he selected to bring it out. Then he made a box at the end of the column and beveled the box as well but instead of just beveling once on the column itself, he beveled it a couple of time to add details. To add details to the arch, he used the Spline Draw to make the curve and then extrude the points. There he boolean subtracted the extruded points and now it had its own side. He then selected it since it can be selected as its own polygon and beveled it outward. The main problem Josh ran into was figure out what the exact measurements of the vaulting needed to be and how far it needed to span. The first draft he made ended abruptly at the end of his bounding box and looked chopped off. To modify this he extended his bounding box by about twice the height and blending the vaulting into the clerestory (window) level of the cathedral. There were no real problems he faced with modeling the objects other than making sure everything was in scale with not only the other objects, but the scene as a whole. Josiah ran into problems with the lighting in the cathedral. He was having a difficult time making the light rays strike the right place, while obtaining a realistic feel to the piece as a whole. | |
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| | Time Frame
As a group we spent most of the first two class meetings for this project dividing up the work load and figuring out dimensions and making bounding boxes, so that was the better part of 4 hours on planning as a group. And here’s the individual breakdown: Ashley: Spent about 2 hours working on the windows, about 1 hour on the pew, and around 6-7 hours on texturing Tou Lee: Spent 2-3 hours on the columns and about a week for planning and figuring out how to successfully create the arch Josh: Spent around 5-6 working on the vaulting and making sure everything lined up when it was mirrored. The candle holders and the baptismal water holder took about 1 hour. The altar and cross took 2-3 hours. Texturing all of the pieces took 1-2 hours. Josiah: Spent around 20-30 hours working on the lighting, which included figuring out the intricacies of recreating stained glass in Lightwave.
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