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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Kong Vang
2005 Spring ->3D Computer Modeling ->Galleries ->Kong Vang

Kong Vang Final Scene
 Sorrow 
Inspiration

Got original idea from Blue6 (animation movie) and Lady Hawk (with Michelle Phieffer). Later inspired by a sad song from the Japanese anime series “Naruto”.

ObjectsBugsKong Vang
 Body (Bare tree & stump)Kong Vang
 GrassKong Vang
 WaterKong Vang
 Tree (Body with branches & leaves)Kong Vang
 LeavesKong Vang
 GroundKong Vang
   
ImagesTinfoilLightwave
 Wood Texturegoogle (unreferenced)
Time Frame

Modeling was not so bad, it was the lighting and rendering that took forever. My scene has three volumetric lights with shadow maps, and almost the whole scene is of the ocean. Average render time on a 3.73 P4 with 2 gigs if memory was between 15-30 minutes depending of scene.
 
                             MODELING        SURFACING
Bugs                          2 min                  2 min
Body                          3  hrs                 1   hrs
Grass                         1  hrs                 30 min
Water                        1  hrs                 2   hrs
Tree                           3 hrs                  1  hrs
Leaves                      2 hrs                   30 min
Ground                      1 hrs                   30 min
Problems and Solutions

The hardest part that I almost gave up on was creating the water/ocean. Couldn’t get the right texture/effect.
   -Solution: Keep on trying and tweek the setting to match “YOUR SCENE”, not the tutorials!
 
The second thing that was really hard for me was creating the leaves, grass, and bugs (in multiple numbers).
   -Solution: Created one model of each and then used Point Spray and Point Clone.
 
References

Ocean tutorial: http://www.majesticimaging.com/html/lw_watertut/