| | | Bryan Stephan | | Final Scene | | | Late night Session | |
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| | Inspiration
My inspiration for this assignment came to me the night we where given this project. I was sitting in my room and was thinking, what should do for my last project. I then looked around my room and saw a bottle of jack from a few nights ago sitting on top of my amp. Lying next to my amp was my guitar. So I thought it might be cool to render an image of these objects in a recording studio with the feel of a real late night session. The artist in the picture might have stepped out for a moment maybe to smoke a cigarette or to get ready to lay down a solo track. Whatever it may be I wanted it to look some real emotion might have been played out in this studio and wanted to also add an eerie magical feel at the same time.
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| | | Objects | Stool | Bryan Stephan | | | | Recording Board | Bryan Stephan | | | | Room | Bryan Stephan | | | | Guitar | Bryan Stephan | | | Amp | Bryan Stephan | | | | Door | Bryan Stephan | | | | JD Bottle | Bryan Stephan | | | | Glass | Philip Myers | | | | | | | | Textures | Poster | Google | | | | Recording board | Google | | | | Walls | Light wave | | | | Carpet | Google | | | | JD images | Jack Tutorial | | | | Wood | Light Wave | |
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| | Time Frame
Modeling: 10 hr Texturing: 4 hr Lighting; 4 hr Rendering: 20 min
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| | Problems and Solutions
Most of my problems came in modeling the guitar and the JD bottle where I followed the tutorial and tried to really get tat part right. The best way to describe it is trial and error. Allowing yourself the patience to get it right even if you can’t do it by there method. There are other ways which may be harder like slowly moving points until you reach your desired form. The guitar was part of this method. I didn’t follow any tutorial and just accomplished it through memory of what a guitar has and looks like. I think I did look at a picture a few time from Google. Lighting was another major problem I couldn’t get it right to make ever thing stand out. If I thought I had it the render would prove me wrong.
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