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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Garret Smith
2005 Spring ->3D Computer Modeling ->Galleries ->Garret Smith

Garret Smith Final Scene
 Pearl of Life 
Inspiration

I wanted to do a “fantasy” scene so that I could have free reign over the look.  I have always been impressed with some of effects achieved in abstract 3D art on sites like Deviant Art (deviantart.com) but didn’t want to go completely abstract.  I also wanted a scene that would allow me to tell a story better than I had in previous scenes.
 
Story
Astronauts that have been to outer space come back impressed with the uniqueness of Earth in a vast, barren universe.  I wanted to recreate that feeling of life being so precious in a desolate place.  I came up with the idea of the planet reflection during construction and thought it added a touch of duality to the story.
  
ObjectsTerrainGarret
 PlanetGarret
 Globe (glass, base, water)Garret
 IslandGarret
  
TexturesTerrainGarret
 GlassHeavily modified from Lightwave presets
 WaterHeavily modified from Lightwave presets
 IslandGarret
 Globe BaseLightwave Raytraced Gold texture
 PlanetLightwave Planet texture
Time Frame

About 40 hours in all (rough estimate)
20% modeling
30% lighting
50% texturing

Lots of time spent learning new texturing techniques.
           -Fresnel shading
           -Building textures from scratch
           -Weight Mapping
           -Falloff
Problems and Solutions

Problem: Shouldn’t be able to see details in the terrain at long distances
Solution: Enable Falloff in the procedural texture
 
Problem: Transition smoothly between procedural textures on the same surface.
Solution: Weight Mapping with Alpha Gradients.

References

Liquid in a Glass – Jinsheng Li (class tutorials)
 
Weight Mapped Procedurals - http://www.newtek.com/products/lightwave/tutorials/surface/spoon/
 
Various Texturing ideas - Essential Lightwave 3D – Timothy Albee
 
Glass and Transparent Surfaces in Lightwave - http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWPacks/LWGlass/LWGlass-1.html


Future Ideas

Improve water
Improve sand
New texture on globe base
Experiment with Depth of Field
Environmental Haze
Add objects to inside of globe
           -Ship / Yacht
           -Clouds
           -Birds