| | | Garret Smith | | Final Scene | | | Pearl of Life | |
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| | Inspiration
I wanted to do a “fantasy” scene so that I could have free reign over the look. I have always been impressed with some of effects achieved in abstract 3D art on sites like Deviant Art (deviantart.com) but didn’t want to go completely abstract. I also wanted a scene that would allow me to tell a story better than I had in previous scenes. Story Astronauts that have been to outer space come back impressed with the uniqueness of Earth in a vast, barren universe. I wanted to recreate that feeling of life being so precious in a desolate place. I came up with the idea of the planet reflection during construction and thought it added a touch of duality to the story.
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| | | Objects | Terrain | Garret | | | Planet | Garret | | | Globe (glass, base, water) | Garret | | | Island | Garret | | | | | | Textures | Terrain | Garret | | | Glass | Heavily modified from Lightwave presets | | | Water | Heavily modified from Lightwave presets | | | Island | Garret | | | Globe Base | Lightwave Raytraced Gold texture | | | Planet | Lightwave Planet texture |
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| | Time Frame
About 40 hours in all (rough estimate) 20% modeling 30% lighting 50% texturing
Lots of time spent learning new texturing techniques. -Fresnel shading -Building textures from scratch -Weight Mapping -Falloff
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| | Problems and Solutions
Problem: Shouldn’t be able to see details in the terrain at long distances Solution: Enable Falloff in the procedural texture Problem: Transition smoothly between procedural textures on the same surface. Solution: Weight Mapping with Alpha Gradients.
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| | Future Ideas
Improve water Improve sand New texture on globe base Experiment with Depth of Field Environmental Haze Add objects to inside of globe -Ship / Yacht -Clouds -Birds
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