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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Jinsheng Li
2005 Spring ->3D Computer Modeling ->Galleries ->Jinsheng Li

Jinsheng Li Final Scene
 Will I win? 
Inspiration

My original idea for my final scene was to create a train running towards the camera and I thought it would be a good scene for a 3-D modeling since it has a depth. After I searched the web sites and some tutorials, I found that it is hard for me to finish it due to the timing and skills. I had to change to something else that I can do to fit the time line. A scene about the bowling game came up in my mind which has a depth also. I still remember that how I felt when the first time I went to the bowling center playing bowling games with my friends. I was very nervous and thinking if I could hit all the pins at my every strike. I decided to make a scene about the bowling game. I know it is not hard to get the modeler done since the objects are not complicated and many of them are duplicated. The most of the photos/scenes I saw on the internet were taking from the angles that how the players look at the ball and pins. How about if I put a camera or I am a little ant sitting at another end of the lane and look at the ball hitting the pins? That may be an interesting 3-D scene with the depth too.

  
ObjectsAll objectsJinsheng Li
 Texsures/ImagesTou Lee Chang
 Surface of the Bowling Lanehttp://www.mayang.com/textures/
 Surface of the Bowling Alleyhttp://www.woodport.com/woodTypes.htm
 Edge Surface of the Bowling Lanehttp://www.noctua-graphics.de/
 Bowling Center Backgroundhttp://www.damfi.com/uk/prodandservices/
 Ceiling of the Bowling Centerhttp://host76.ipowerweb.com/%7Eskulptco/textures/
 Pin Setting Box Inside Surfacehttp://www.woodport.com/woodTypes.htm
 Everything elseJinsheng Li
Time Frame

Scene                          2 hours
Objects Modeling        3 hours
Textures                      4 hours
Lighting                       8 hours
Rendering                  16 hours   (total hours that I worked on my scene; the scene rendering time in “enhanced extreme” option is 19min53s)



Problems and Solutions

When I was doing this project, I had the following problems:
 
Lighting
Lighting is the main issue in my scene and also it was my biggest problem. I am not familiar with the lighting setting in lightwave which cost me most of time to figure out where I should put the lights, what kinds of light, and how to adjust the settings to obtain the result I expect, such as the lighting in the pin setting machine box. In order to solve this problem, I separated the lighting setting by objects first and tried many times to see how the light settings affect the objects; I asked for the ideas from my friend and schoolmate and also referred to some articles talking about the lighting on the internet. Finally I use the setting to exclude the spot lights’ affects on the ball and adding another point light to light up the ball by excluding the affects on the pins and other objects. This helps me to make the main machine box lighting finally set up.
 
Textures
Texture is another big issue in my scene and I am also not very good at that. Even I can find out a lot of textures from the internet, but I did not really know how to set them right on my objects. Thank you for the texturepallooza which was held by the APG students. I went to the lecture and I did learned a lot, such as the UV mapping skills.
Modeler
Even in this scene modeling is not a difficult thing, but I did some mistake when I modeled the pin by using the lathe tool. When I noticed the problem came up, it had no time to fix it. The way I used to solve this problem is to adjust the camera view and the angles of how the pins presented to avoid the problem.
 
Timing
It seems never have had enough time for making an art project. I used the texture to make the background of my scene which helped me to save the time to model more complicated objects so that I can make my project deliverable by the deadline.

References

Articles talking about the lighting on internet (unreferenced)
Texturepallooza
Other student’s tutorials (unreferenced)