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2005 Spring ->3D Computer Modeling ->Galleries ->Allan Lace
| | | Allan Lace | | Final Scene | | | Artic Patrol | |
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| | Inspiration
All I wanted to do was make another airplane. My first attempt at spline modeling was the F4U Corsair in the group project that I was a part of. It turned out fairly well, but there were some things that I learned that I could apply to a model that I would have to build from scratch. I chose the Twin Mustang because I looked cool, and was more complex than a regular Mustang. As I began building the model, my research led me to their limited deployment, and the small number that made it to an Alaskan air base, serving the role as all weather interceptors. I built the scene around this idea; two Mustangs on patrol over the frozen landscape at dusk. The wingman is flying out of a cloud, and the dark pinpricks on the image are dust particles on the camera lens of the camera the wingman is using to take the first shot.
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| | | Objects | F82G Twin Mustang | Allan Lace | | | Ice | Allan Lace | | | Shell | Allan Lace | | | Sky | Allan Lace | | | | | | Textures | Island_Sky_ | Allan Lace |
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| | Time Frame
F82G Twin Mustang – 8 hours building the splines, and another 3 hours building the mesh, and texturing the mesh Ice – ½ hour texturing the ice Shell – Right wing of the Mustang Sky – SkyTracer rendering Creating the scene took about 4 hours, including adjusting lighting and textures so everything would work inside the sky sphere
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| | Problems and Solutions
The main problem was the building of the splines for the Mustang. I got took involved in the detail that I see now won’t be seen very well. Time was also the worst problem I ran into, both in building the scene, and in the render times. I used HyperVoxels to make the clouds, and render times went from a minute to 10 minutes, without using any anti-alising.
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| | References
None used, trial and error | |
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