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3D Computer Modeling
CSCI 140 Spring 2005
Robin Kunstman
2005 Spring ->3D Computer Modeling ->Galleries ->Robin Kunstman

Robin Kunstman Final Scene
 Beezy day 
Inspiration

My idea was to show something from nature. I just felt that I would not be comfortable modeling inorganic, harsh objects. Though organic modeling is difficult, I went with it because I decided on modeling bees. Though they are organic, the shapes that make up their bodies can be made from more simple geometry. And I wanted to model something in the air just for kicks.

  
ObjectsBee3(x2)Robin
 SunflowerRobin
 BlockRobin
  
TexturesTexturesRobin
 Bump mapRobin
Sunflower Imagehttp://www.treegracefarms.com/ gallery/images/ sunflower.jpg
Time Frame

Planning 3 hour
Bee3 model 10 hours
Sunflower & block under 1 hour
Layout 2 hours
Lighting 20 minutes
Image, textures & bump map10 hours
Render time 1 minute 

Problems and Solutions

The modeling took the most time but was actually the easiest part. I pretty much just molded balls with magnet and bend to get the shapes. I took some time getting the wing texture the way I wanted it. I just fiddled around with procedural textures and preset bump maps ‘till I found what I wanted. My original idea was to have the scene inside of a hive, but then I realized I had no idea how to model the hive, so I went to the next choice of an out side scene. Originally I wanted to model the Sunflower all my self, but that combined with getting a good texture on it took too much time, and the flower wasn’t as important as the bees, so I made a backdrop and found a perfect image, and just modeled the part that I wanted to really seem 3-D, then made a good bump map and that was it.

References

Chris Peterson Bump Map tutorial ‘03