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2005 Spring ->3D Computer Modeling ->Galleries ->Josiah Koons
| | | Josiah Koons | | Final Scene | | | Working Barn | |
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| | Inspiration
I can’t really put my finger on it, but once I was done with my group project and I started to think about what to do with my next project I just gravitated towards an idea with a barn. My original thought was to show the barn from the perspective of a mouse, but I turned down that idea when thinking of all the detail I would have to put into the floors. Then I thought I would do a landscape type scene with a barn and some rolling hills, but I thought that might be a little boring. I wanted to show some detail in the barn, but still get the overall feeling.
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| | | Objects | All items | Josiah Koons | | | | | | | | Textures | Wood and Paint | www.arroway.de | | | | All other textures | Josiah Koons | |
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| | Time Frame
Modeling 2 weeks Texturing 5 days Lighting 2 weeks
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| | Problems and Solutions
I encountered three main problems before getting to the final render of my scene. The first problem I encountered was after modeling the barn fairly extensively, I went to stick it in layout and rendered a test render. The result was that it looked like my barn was splayed out on the ends, to create some sort of melting effect. I couldn’t figure out for the life of me what was going on, I tried everything I could think of. After spending a lab and a half with Dr. Steinbeck we still couldn’t come up with an answer, the points and polygons were in the right places and order. I tried removing, welding, and aligning different points, nothing seem to effect it. So instead of trying to fix it I needed to find a work around. Originally my idea was to have the main shot outside of the barn from a medium close shot, where you could see what was behind the barn on both sides with a sort of widescreen landscape type shot. Unfortunately now with the model the way it way I couldn’t do that, but with my work around I didn’t have to go and scrape the whole model, I simply just repositioned the camera in a way so that you can’t see all four sides of the barn. While not the optimum shot and effect I was looking for, I also didn’t have to throw away a week of work. The second problem I encountered was that when I was doing some Volumetric Lighting for the upstairs portion of my scene, I would get these little bright dots of light randomly throughout the render. At first I thought I had messed up a setting or something, I spent another lab with Clark trying to figure it out. Eventually we figured out that when I turned on opacity cast shadows it created these spots, and the only way to get them off was to remove this setting. This wasn’t good because that setting was really providing me with the depth and substance to the render, and without it, it looked flat. So my work around was to remove this setting and place a particle effect in its place instead. The last problem I encountered was time!!!! You never have enough!!!! My advice to you is go early to layout, and set deadlines, and keep in mind that nothing is ever finished or perfect. What is most important is that you have a decent looking, deliverable for your deadline.
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