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3D Computer Modeling
CSCI 140 Spring 2005
Dan Goudy
2005 Spring ->3D Computer Modeling ->Galleries -> Dan Goudy

Dan Goudy Final Scene
 Stillness 
Inspiration

What more inspiration than the weight of history that lies in Egypt could be required?More than that, you say? Well, Egyptian ruins are often amazing, both in sight and in sheer scope. There are, of course, the pyramids, the Great Pyramid being perhaps the most well-known. But there are also in Egypt a great many temple ruins that are equally impressive in my opinion, if not more so. Even those that have been largely leveled over time tend to give hints at the greatness they once enjoyed. Considering this, I set out to try to give some impression of the magnitude of some of these structures, and the atmosphere that clings inside of them. These are places with thousands of years of history behind them, and I can only hope that I captured some small part of that in this project.
 
ObjectsTemple buildingDan Goudy 
 Larger columnsDan GoudyThese are papyriform style columns with closed bud capitals.
 Smaller columnsDan GoudyWhereas these are papyriform with open capitals.
 Architrave (for smaller columns)Dan GoudyThe crosspieces resting on top of the smaller columns.
 Worth noting is that each column consists of a base, shaft, capital, and abacus.
Textures / Images

I was lucky enough to find a great many useful textures all from one site. Combining this with my less than stellar 2D computer art skills, I can save the trouble of a table and attribute all the image mapped textures you see in this piece to Simon "sock" O'Callaghan. "sock" is apparently his gaming handle, which I surmise from the fact that the textures in question were created for use with Quake 3. Not too shabby considering the age of the game engine these textures were targeted at, I must say. The textures can be found at:
http://www.planetquake.com/simland/pages/tpegypt/egypt.htm

I should note, though, that I modified two of the textures slightly, by which I mean that I cropped bits off.
Time Frame

Not long enough.

Relative time spent on selected tasks, from greatest to least:
  1. Lighting
  2. Volumetrics (counting it as separate from lighting)
  3. Camera work
  4. Modeling
  5. Texturing
  6. Object layout
Renders were done at 1280x1024, with enhanced medium anti-aliasing and volumetric lighting set at High.

Unfortunately for the curious, I do not have exact render times this time around. They did not take terribly long, except for test renders in which I turned anti-aliasing up rather high and put volumetrics up to Best. I concluded the slight quality improvements weren't nearly worth the time cost.
Problems and Solutions

P1: How to get enough light in the temple to see, but not so much as to be (horribly) unnatural.
S1: My lighting setup was as follows:
Two distant lights pointing at the same angle from the right side of the building. There are two because of how I set them up to do the volumetrics coming in the window openings on the right side.
One low-mid intensity light above the temple, pointed down into the ceiling opening.
One low intensity spotlight behind the temple shining in the back windows. No shadows.
One low intensity spotlight in front of the temple, shining through the missing fourth wall. No shadows.
And then sky tracer added a sun, which I positioned to shine from the direction of the two distant lights.

P2: Once again, trying to take work between different Lightwave installations has proved, shall we say, difficult.
S2: I still know of no good solution to this problem.
References
  1. Timothy Albee - Essential Lightwave 3D 7.5
  2. Tour EgyptThe Columns of Ancient Egypt
  3. General reference information and images. I would highly recommend giving it a look.
  4. Simon "sock" O'Callaghan's textures
  5. Several other sites with information on Egyptian temples which in the haze of non-sleep, I forgot to bookmark. Very frustrating.
Miscellaneous

The sub-string "glass" does not appear in this report 18 times.
There is, in fact, no glass to be found in this project. My CPU rejoices.