| | | Kenny DiGiordano | | Final Scene | | | An Afternoon in the Garage | |
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| | Inspiration
I have always wanted to attempt to model a car. I always noticed the amount of realism that people put into their models and I wanted to try the same thing. I chose to create a 1979 Chevy Camaro because it is the kind of car that I own. I figured that it would be a little easier since I know my car very well. After I began modeling the car I discovered how difficult it was because of all of the curves on the front end. It was a hard task to accomplish but I think I did it well due to the fact of how many times I have waxed it. Maybe one day I will have a fresh new garage like this.
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| | | Objects | 79 Camaro Z28 | Kenny DiGiordano | | | Garage | Kenny DiGiordano | | | Work Table | Kenny DiGiordano | | | Tool Boxes | Kenny DiGiordano | | All lights | Kenny DiGiordano | | | Peg Board for Tools | Kenny DiGiordano | | Poster | Kenny DiGiordano | | | All tools | courtesy of http://www.rocky3d.com/index.htm | | | Lighting | Kenny DiGiordano | | | | | | Textures | Checkered Floor | Kenny DiGiordano, photoshop | | | Walls and Ceiling | Kenny DiGiordano, Digital photo modified in photoshop | | | Particle Board | www.scrapbookingcorner.com.au/ prod2247.htm | | | Chrome | Lighwave Preset modified by me to resemble chrome | | | Snap-on Image | www.audisentrum.no/ linker.htm | | | Wood Texture on handles of hammers | Came with objects/imported 3DS models | | | Other than that, just a few procedurals used |
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| | Time Frame
’79 Camaro Z28 – 40 plus hours, I do not even know, Try to long Tool Boxes – 1-2 hours Work Table – 20 minutes Peg Board – 30 minutes Lights – 2 hours (not much to look at though) Light on Wall – 20 minutes Poster – Just a few minutes Garage – 1 hour Tools – No time at all modeling but I had quite a bit of textures to go in and fix
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| | Problems and Solutions
Problem 1: The biggest problem I had was finishing the car. It was a long painstaking process and a lot of hours spent. There is supposed to be a vent on the front fenders that completes the Z28 look. I could not get it modeled unless I completely remodeled the front fenders. Solution 1: Plan better to avoid having to remodel the front end.
Problem 2: Rendering this car took hours. Solution 2: Reduce the polygon count and this will help with the reflection coming off of the car.
Problem 3: It took a while to get the fluorescent lights to look right. Solution 3: It didn’t hit me till I got to class. DuH, look at the tutorial that Kong did in class. Thanks, it worked out great.
Problem 4: Making sure everything looked right without waiting hours for the scene to render. Solution 4: Rendering just the selected items cut way back on render time and allowed me to see how it looks before doing the final render.
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| | References
Kong’s tutorial on Clarke’s website for the glow effects on fluorescent lights http://www.rocky3d.com/index.htm for the tools A few classes that I’ve taken already gave me the knowledge for everything else.
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