| | | James Crossin | | Final Scene | | | Whats Your Pleasure? | |
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| | Inspiration
My initially idea was to model the Lament Configuration or “puzzle box” from the Hellraiser movies. Since that posed as a great challenge I chose to start with the attic scene from the first film and add the box once the room was complete.
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| | | Objects | Room | James Crossin | | | Framing | James Crossin | | | Wood Braces | James Crossin | | | Candle & Flame | James Crossin | | Chair | James Crossin | | | Mattress | James Crossin | | Blood Puddles | James Crossin | | | Lament Configuration | James Crossin | | | | | | Textures | Wood Texture | Google Image Search | | | Water Damage | Procedural Texture | | | Blood Stains | Procedural Texture | | | Wall Paper | Google Image Search | | | Door Texture | Google Image Search | | | Rust Texture | Google Image Search | | | Brass Texture | Procedural Texture |
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| | | Time Frame | | | | Modeling | Surfacing | | Room | 1hr 15 mins | 2 hr | | Framing | 1 hr | 1 hr | | Wood Braces | 1hr | 1hr | | Candle & Flame | 30 min | 30 min | | Chair | 30 min | 15 min | | Mattress | 15 min | 15 min | | Blood Puddles | 1 hr | 1hr | | Lament Configuration | 2 hr | 15 min | | Water Damage | | 2 hr | | Blood Stains | | 2 hr | | Volumetric Lighting | | 2 hr | | Render Time | 17+ hrs per still! |
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| | Problems and Solutions
I experienced no problems with modeling as all the objects in the scene are basic. The wood braces were time consuming as I had to copy, rotate and place 46 of them. As was the modeling of the chains. The chain model is roughly 10’ in length and each link is made of two 24 sided, 12 segmented disc’s. I completed the chain and later realized that I hadn’t reduced my polygons making manipulation of the objects and render time a severe headache.
Construction of the Lament Configuration was intimidating at first. I had the larger shapes modeled but did have much more than two weeks left and had no idea how I was going to get all the finer details in. I spoke to Clarke and he suggested I use a bump map of the box, which I eventually did.
I also could eliminate the dark ring at the top of the candles. I played with different modeling techniques, translucencies and even transparencies. But I was only able to minimize it.
Render time was my biggest foe. I have 12 candles, each with a point light. Originally I had a point and linear light on each candle for a whopping 24 lights. Render time without any effects was around 15 mins. I dropped the linear lights and halved my render time. I played with different combinations of effects and found that radiosity and cuastics were the ones I wanted. I applied 10-20% for both and a low anti-aliasing and came up with 17+ hr renders. It was nerve racking.
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| | References
The Essential Lightwave 3D 7.5 Puddles Tutorial by Erik Nichols Water Damage Tutorail by Chris Distefano
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