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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
James Crossin
2005 Spring ->3D Computer Modeling ->Galleries ->James Crossin

James Crossin Final Scene
 Whats Your Pleasure? 
Inspiration

My initially idea was to model the Lament Configuration or “puzzle box” from the Hellraiser movies.  Since that posed as a great challenge I chose to start with the attic scene from the first film and add the box once the room was complete. 
  
ObjectsRoomJames Crossin
 FramingJames Crossin
 Wood BracesJames Crossin
 Candle & FlameJames Crossin
ChairJames Crossin
 MattressJames Crossin
Blood PuddlesJames Crossin
 Lament ConfigurationJames Crossin
   
TexturesWood TextureGoogle Image Search
 Water DamageProcedural Texture
 Blood StainsProcedural Texture
 Wall PaperGoogle Image Search
 Door TextureGoogle Image Search
 Rust TextureGoogle Image Search
 Brass TextureProcedural Texture
Time Frame  
ModelingSurfacing
Room1hr 15 mins2 hr
Framing1 hr1 hr
Wood Braces1hr1hr
Candle & Flame30 min30 min
Chair30 min15 min
Mattress15 min15 min
Blood Puddles1 hr1hr
Lament Configuration2 hr15 min
Water Damage 2 hr
Blood Stains 2 hr
Volumetric Lighting 2 hr
Render Time17+ hrs per still!
Problems and Solutions

I experienced no problems with modeling as all the objects in the scene are basic.  The wood braces were time consuming as I had to copy, rotate and place 46 of them.  As was the modeling of the chains. The chain model is roughly 10’ in length and each link is made of two 24 sided, 12 segmented disc’s.  I completed the chain and later realized that I hadn’t reduced my polygons making manipulation of the objects and render time a severe headache.          

Construction of the Lament Configuration was intimidating at first.  I had the larger shapes modeled but did have much more than two weeks left and had no idea how I was going to get all the finer details in.  I spoke to Clarke and he suggested I use a bump map of the box, which I eventually did.

I also could eliminate the dark ring at the top of the candles.  I played with different modeling techniques, translucencies and even transparencies.  But I was only able to minimize it.

Render time was my biggest foe.  I have 12 candles, each with a point light.  Originally I had a point and linear light on each candle for a whopping 24 lights.  Render time without any effects was around 15 mins.  I dropped the linear lights and halved my render time.  I played with different combinations of effects and found that radiosity and cuastics were the ones I wanted.  I applied 10-20% for both and a low anti-aliasing and came up with 17+ hr renders.  It was nerve racking.
References

The Essential Lightwave 3D 7.5
Puddles Tutorial by Erik Nichols
Water Damage Tutorail by Chris Distefano