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3D Computer Modeling
CSCI 140 Spring 2005
Matt Cervantes
2005 Spring ->3D Computer Modeling ->Galleries ->Matt Cervantes

Matt Cervantes Final Scene
 Resistance is Futile 
Inspiration

Basically I had no in inspiration for this scene other than that I really just wanted to make a scene with cheesy alien hovercrafts. But since that isn’t much for inspiration, I made up this short, completely ridiculous story in hopes that its mere entertainment value might make up for the fact that I ran out of time creating my scene. Enjoy!
Story

After discovering that his kid brother, Carl, had been abducted from their home planet, lord Zorpock vowed to reclaim his kin and punish the insolent humans who had taken him from his beautiful home world, the moon. Zorpock feared that his brother, being the youngest of his family and kind of any idiot, might reveal the secret formula for turning gold into lead (the most valued substance in the entire galaxy). Luckily for Zorpock, the human astronaut kidnappers had mistaken Carl as a rock and taken him back to earth not knowing the full potential of their discovery. Zorpock can not allow the human race to discover the formula, for if the humans ever knew of the great power of lead then they too would be able to walk on the surface of their own planet without fear of drifting off into outer space. Such power cannot be trusted in the unsteady hands of such a meager species.

Zorpock has gathered his invincible moon army and has decided that their first course of action will be to destroy the human research facility, Area 51. Carl need not worry, for help is on the way. All will feel the vengeful wrath of Zorpock and the devastating power of the moon people!
ObjectsSpace ShipMatt Cervantes
 BarrelsMatt Cervantes
 HangerMatt Cervantes
 FenceMatt Cervantes
Laser BeamMatt Cervantes
 Light PostMatt Cervantes
ExplosionsMatt Cervantes
 People being beamed upMatt Cervantes
 Tank CannonMatt Cervantes
 Tank BulletMatt Cervantes
 AirplanesLightwave Object
 SkeletonLightwave Object
   
TexturesBackgroundGoogle Image
 Skull & Cross BonesGoogle Image modified by Matt Cervantes
 Plane TexturesLightwave Textures modified by Matt Cervantes
 Hanger Medal TextureGoogle Image modified by Matt Cervantes
 GroundGoogle Image modified by Matt Cervantes
 Runway for PlaneGoogle Image modified by Matt Cervantes
 BloodMatt Cervantes
Time Frame

Setting up Scene – 4 hours
Modeling – 9 hours
Lighting – 10 hours
Texturing – 4 hours
Approximate Total – 27 hours


Problems and Solutions

Problem: How the heck and I going to do a porcelain texture that doesn’t look like plastic?
 
Solution: I found what appears to be the only porcelain tutorial on the web which describes an excellent technique for creating realistic looking porcelain with no specularity involved.
 
Problem: Modeling high poly objects rather than low poly then subpatching works great until the edges look super blocky.
 
Solution: qemLoss like a madman then subpatch.
 
Problem: Porcelain really has two visible layers: a very thin, highly translucent surface with an opaque colored layer directly underneath. Real Fresnel isn’t working out.
 
Solution: Coffee! One of the plugins included with the textbook, called just that, is designed to help create realistic looking glass and liquid with that translucent surface I was looking for. Yes, I know glass is a liquid. I challenge any one of you to cut yourself open with room-temperature water. And no, the room can’t be in an arctic climate.

References

I forgot how to make glass so I used this web site again:
http://www.robinwood.com/Catalog/ Technical/LightwaveTuts/ LWPacks/LWGlass/LWGlass-1.html

I also referenced my own tutorial on how to make fire, but in my case I used it to make explosions:
http://www.ecst.csuchico.edu/ ~ranger/samples/CSCI140/ tutorialsS05/FireTutorial.pdf