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2005 Spring ->3D Computer Modeling ->Galleries ->Josh Burke
| | | Josh Burke | | Final Scene | | | Desolate Silo | |
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| | Inspiration
The inspiration for my project comes from my trips home to the Bay Area. All along I-5 there are towering grain (I assume) silos. I am fascinated and can never take in enough visual information. I have the urge to get out and take pictures of them, but have no acted upon that. So for my scene I wanted to put a silo in a environment it would not normally be in. That scene happened to be a snowy landscape.
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| | | Objects | Silos (and all parts) | Josh Burke | | | Landscape | Josh Burke (using Terragen) |
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| | Textures and Images
All the textures on the silos came from the free stuff section at NewTek, located here: http://www.newtek.com/freestuff/ All other textures came from Lightwave
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| | Time Frame
I spent a number of hours trying to tweak Terragen to produce the landscape I wanted. After that, I spent about 4-5 hours modeling, about 2 hours texturing, about 2 hours for lighting and about 8 hours of experimenting with the particle emitter, the wind effector and the motion blur, which ended up not yielding much in terms of results of the final outcome, but I will continue with this scene and hopefully better it when I have a better grasp on how those tools work.
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| | Problems and Solutions
My first problem came with using Terragen, a program I had not used before this project. It allows you to create landscapes and then save them as many different file types including as a Lightwave Object file. The program is pretty basic and it took some figuring out how to sculpt a landscape to my liking. That was mainly trial and error and took quite a few attempts. My next problem is still unresolved. I could not get the particles to follow the wind effector, thus causing them to look like a cartoon version of snow, which upsets me. I also planned on using motion blur in my scene but could not get it to work in a way which I thought enhanced the scene. Another problem was the particle emitter, when using it, I set the number really high (in the hundred thousands) while I was trying to achieve the snow effect, because my scene was so big. When I advanced to the end of the scene to see the maximum number or particles it would freeze up Lightwave. So I ended up scaling down my landscape and silos so I could then use less particles to achieve the same effect.
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