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2005 Spring ->3D Computer Modeling ->Galleries ->Kevin Alvarado
| | | Kevin Alvarado | | Final Scene | | | To Troy! | |
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| | Inspiration
My scene idea came to me initially for the group project assignment but I was out voted by the other group members of “<Insert Name Here>” in which we chose to develop “The Roalye” scene. I thought my idea had potential, so I saved it for the final project. My inspiration for this scene was from the movie “Troy”. I was so impressed with the 1000 ship scene I wanted to try create that same awe struck feeling of that scene.
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| | | Objects | Ship01-09 | Kevin Alvarado | | | WaterB | Kevin Alvarado | | | Spray | Kevin Alvarado | | | | | | Textures | WoodTexture.bmp | Kevin Alvarado using Aura 2.5 | | | WoodBump.bmp | Kevin Alvarado, WoodTexture.bmp grayscaled and contrast adjusted using Paintshop Pro | | sailPic_01 08 | Kevin Alvarado using Aura 2.5 |
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| | Time Frame
Every bit of each lab session as well as 10 extra hours on no lab days.
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| | Problems and Solutions
In creating the scene, I’m not sure how, but I’ve got a light object that I’ve not been able to remove from the scene. When the scene loads a message is displayed, “No plug-in of type ItemMotionHandler found with name LW_SunSpot.”, in which I cancel the loading and searching of that object. Once the scene is loaded there is an extra light “SKT_Sun”. I’ve continually selected, ‘removed’ the object from the scene, and re-saved the scene without that light, however “SKT_Sun” is present on each load. My solution was to just select the light and remove it. Creating the ocean was a challenge. I started with a very large square plane and used the Subdivide with a fractal value of about 50%. I used subdivide multiple times. Using the fractal value would cause the generated points to vary in height. Over multiple applications the ocean had a very pleasant rolling surface filled with non-plainer polygons. I fixed the bended polygons with the “Triple” tool which broke the polygons into triangles making all the polygons plainer. A huge problem was creating the ship’s hulls. They are somewhat organic with curved surfaces. I ended up outlining the hull with a “Spline Draw” tool. I then used a single polygon and Rail Extruded that polygon between two outline splines for each level of wood. For each extruded layer, I varied the segment count so the wood planks would not be aligned and give a more rough wooden look rather than a smooth surface.
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| | References
Creating Fire tutorial by Matt Cervantes, Spring 2005 http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/ tutorialsS05/FireTutorial.pdf
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