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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Kevin Alvarado
2005 Spring ->3D Computer Modeling ->Galleries ->Kevin Alvarado

Kevin Alvarado Final Scene
 To Troy! 
Inspiration

My scene idea came to me initially for the group project assignment but I was out voted by the other group members of “<Insert Name Here>” in which we chose to develop “The Roalye” scene. 
 
I thought my idea had potential, so I saved it for the final project. My inspiration for this scene was from the movie “Troy”.  I was so impressed with the 1000 ship scene I wanted to try create that same awe struck feeling of that scene.

  
ObjectsShip01-09Kevin Alvarado
 WaterBKevin Alvarado
 SprayKevin Alvarado
   
TexturesWoodTexture.bmpKevin Alvarado using Aura 2.5
 WoodBump.bmpKevin Alvarado, WoodTexture.bmp grayscaled and contrast adjusted using Paintshop Pro
sailPic_01  08Kevin Alvarado using Aura 2.5
Time Frame

Every bit of each lab session as well as 10 extra hours on no lab days.


Problems and Solutions

In creating the scene, I’m not sure how, but I’ve got a light object that I’ve not been able to remove from the scene.  When the scene loads a message is displayed, “No plug-in of type ItemMotionHandler found with name LW_SunSpot.”, in which I cancel the loading and searching of that object.  Once the scene is loaded there is an extra light “SKT_Sun”.  I’ve continually selected, ‘removed’ the object from the scene, and re-saved the scene without that light, however “SKT_Sun” is present on each load.  My solution was to just select the light and remove it.
 
Creating the ocean was a challenge.  I started with a very large square plane and used the Subdivide with a fractal value of about 50%.  I used subdivide multiple times.  Using the fractal value would cause the generated points to vary in height.  Over multiple applications the ocean had a very pleasant rolling surface filled with non-plainer polygons.  I fixed the bended polygons with the “Triple” tool which broke the polygons into triangles making all the polygons plainer.
 
A huge problem was creating the ship’s hulls.  They are somewhat organic with curved surfaces.  I ended up outlining the hull with a “Spline Draw” tool.  I then used a single polygon and Rail Extruded that polygon between two outline splines for each level of wood.  For each extruded layer, I varied the segment count so the wood planks would not be aligned and give a more rough wooden look rather than a smooth surface.

References

Creating Fire tutorial by Matt Cervantes, Spring 2005
http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/ tutorialsS05/FireTutorial.pdf