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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Kong Vang
2005 Spring ->3D Computer Modeling ->Galleries ->Kong Vang

Kong Vang Desk Scene
 Fairy House 
Inspiration

My inspiration for this assignment came from my interests in fantasy art. This particular piece evolved from movies that I’ve seen such as Ferngully, Peter Pan, and Legend.
ObjectsDesk/LeafKong Vang
 Lamp/BulbKong Vang
 Stand/StemKong Vang
 House/TrunkKong Vang
 Window/AmberKong Vang
 Bug/FirefliesKong Vang
 PencilKong Vang
   
TexturesStemMade by me in Photoshop
 Bulbhttp://astronomy.swin.edu.au/ ~pbourke/texture/ice/ice3.gif
 Leafwww.vterrain.org/Hawaii/ Flora/textures/coffee_leaf1_128x256.png
 Trunkwww.vterrain.org/Hawaii/ Flora/textures/papaya_bark_repeat_128.png
 Inside Trunkwww.mayang.com/textures.Nature/ images/P;ants%20and%20Derived%20Materials/Wood/Bark/P3012924.JPG
 Trunk Floorhttp://astronomy.swin.edu.au/ ~pbourke/texture/leaf/groundleaf.gif
 Windowwww.3dkingdon.org/index.php? module-My_eGallery&do=showpic&pid=1551&orderby=dateD
Problems and Solutions

First problem I had was modeling a leaf. I found a tutorial on the Internet, but they were just screenshots with no written directions or steps.  My solution was to do my best with the tutorial and adapt and adjust what I needed.

Second problem was creating the stem/stand with a round base that tapers as it rises. Solution was the magic bevel tool that was hidden.

Third problem I had was finding how to multiply my “fireflies”. Solution was the array tool. Changed the X,Y,Z values and manually rotated each bug to face a different direction.
Time Frame

Desk modeling took a total of two class periods, one for the leaf and one for the bulb and stem. Both the trunk and amber were done in one class period. The pencil was imported from the previous assignment. What took the longest was adjusting the surface effect and lighting to get your desired affect. This took my two days (including outside lab time).
References

I used the book mainly, Essential Lightwave 7.5. All websites used for textures were mentions above under the TEXTURE section.