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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Jinsheng Li
2005 Spring ->3D Computer Modeling ->Galleries ->Jinsheng Li

Jinsheng Li Desk Scene
 Deadline 
Inspiration

When I started this assignment, I had no ideas for that. Even I see the desks everyday, how to present a desk with something inspirational which is hard for me. I have a busy life and I think if there is something which may reflect my life. That would be something called inspirations. Initially, I was thinking to use the title “Busy Life”, but finally I thought “Deadline” would be better to describe the specific desk scene and get the audiences’ attention. That is how my topic of this assignment came up.
  
ObjectsDeskJinsheng Li
 Desk LampJinsheng Li
 GlassJinsheng Li
 PencilJinsheng Li
 RoomJinsheng Li
 21inchMonitorLightwave (modified by Jinsheng Li)
 Computer KeyboardLightwave
Office ChairLightwave (modified by Jinsheng Li)
 ClockLightwave
 Sheet of PaperLightwave
   
TexturesLWInterfaceLightwave
Problems and Solutions

In this project, I had two main problems:
 
1)    Timing
At the beginning, I cost a lot of time to think about the inspiration of this assignment and got the real masseurs of the objects. In addition, I have a pretty busy schedule and I am not familiar with using Lightwave yet. How to work out this assignment and turn it in on time became a very big problem for me. After my consideration, I think the things most familiar for me, the most I can finish it within the time limited. So I choose the desk in my room that I use everyday. It becomes easier for me to get those masseurs and let those objects turn into my project.
 
2)    Textures/Lighting
As I am not familiar with using Lightwave, I got a big headache on using my textures to render the objects, such as I did not know the textures finally can be presented is not on the objects mode but in the layout mode. Also, the timing problem, I think the fast way to get the solutions is to ask helps from my classmates. Even I read the book and tried to find out the solutions, but a lot of steps were skipped in the text. Finally, I solved the textures problems and lighting problems thought my classmates’ helps.
Time Frame

Scene                          2 hours
Objects Modeling        6 hours
Lighting                       2 hours
Textures                      4 hours

References

none provided