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2005 Spring ->3D Computer Modeling ->Galleries ->Ashley Kremenliff
| | | Ashley Kremenliff | | Desk Scene | | | My Clean Dream | |
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| | Inspiration
My office at home was my inspiration for this project. The idea was that it would not look exactly like it does now, but how I wish it actually looked. I like to consider myself a fairly clean person, but when it comes to my desk, I cannot keep it clean! No matter how many times I clean it, there are always stacks of books, papers, and electronic devices covering it. In my desk scene, none of these things can be seen, except for the necessary computer monitor and keyboard. One of the other things that came to me while creating this scene was making one of the walls red. For the last few years, I have desperately wanted to paint one of the walls in my house red. However, being that I am a renter, I can’t exactly start painting random walls bright colors. So, for this “Dream Room” I decided that I could finally have the red wall I’ve always wanted.
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| | | Objects | Desk | Ashley Kremenliff | | | Computer | Ashley Kremenliff | | | Keyboard | Lightwave | | | Lamp | Ashley Kremenliff | | | Glass | Ashley Kremenliff | | | Pencil | Ashley Kremenliff | | | Candle | Ashley Kremenliff | | | | | | Textures | Desk Legs | Aluminum Metal, Lightwave | | | Desktop | Lightwood, Lightwave |
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| | Problems and Solutions
1. Just as Clarke predicted, my biggest problem was time. When I first began this project, I had grand ideas of what I wanted my “Dream Room” to look like. I wanted it to be lit by dozens of candles, with books lining the desk shelves. I wanted the computer to look just like my sleek looking Apple computer, and framed photographs hanging from the walls. However, I found that the main components of this room, took all of the time I had and little details had to be put on the back burner in order to have a project that was presentable by the due date.
2. Another problem that I encountered was the creation of my glass. At first I had a difficult time getting my glass to look right because I didn’t understand how that surfaces needed to be created. When I first lathed my pen drawing to create the glass, it didn’t quite look right and I couldn’t figure out why. Finally I asked Clarke and he showed me how the surface normal was pointing in the wrong direction and needed to be flipped. This also helped me to understand how to set the surface features so the light would appear to bend through the glass.
3. One of the things that I spent the most time trying to figure out was my lighting. When I finally realized that my candle lighting idea wasn’t going to be an option, I figured the easiest option would be to create a simple desk lamp. Well the lamp itself was easy to create, but figuring out how to light it up was a little more difficult. My first silly mistake was forgetting that light cannot shine through a solid lampshade. Once Clarke pointed this out to me, I quickly hollowed out my lampshade so that the top and bottom were open, to allow the light out. I then had to make several adjustments to both the point light properties, and the surface of the lampshade in order to allow enough light to shine through and light up the desk. Unfortunately, it still was not producing enough light to light up everything I wanted to be seen, like my red wall. In order to solve this problem, I decided that I would need to insert a very soft distant light. Finally I was satisfied with the lighting and the shadows that it had created.
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| | | Time Frame | | | | | Planning/Finding Inspiration | 30 minutes | | | Bounding Box Layout | 2 hours | | | Desk Modeling & Texturing | 3 hours | | | Computer Modeling & Texturing | 2 hours | | | Lamp Modeling & Texturing | 1 hour | | | Glass Modeling & Texturing | 1 hour | | | Lighting | 2 hour | | | Camera Placement | 1 hour | | | Rendering & Thumbnails | 1 hour |
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| | References
Rendering Help- Essential Lightwave 3D by Timothy Albee Everything else- Clarke Steinback
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