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2005 Spring ->3D Computer Modeling ->Galleries ->Josiah Koons
| | | Josiah Koons | | Desk Scene | | | Holmes Desk | |
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| | Inspiration
I was reading a Sherlock Holmes story when the desk scene was assigned, and I thought it would interesting to do a more old style desk. After looking at the previous examples, it became apparent that in order to pull off this assignment with one shot you need instant recognition. I thought that with one shot that was close enough to identify the objects would bring the connection to Holmes. I also admire the care he took in the details, and I wanted to emulate that through this project. If you know anything about Holmes and his personal habits is that the only thing he kept clean and ordered was his brain. I tried to give the appearance of clutterness, along with presenting objects that are identified with Holmes.
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| | | Objects | Desk | Josiah Koons | | | Lantern | Josiah Koons | | | Papers | Josiah Koons | | | Books | Josiah Koons | | | Pipe | Josiah Koons | | | Pencil | Josiah Koons | | | Shelf | Josiah Koons | | Desk back | Josiah Koons | | | Brandy | Josiah Koons | | | Glass | Josiah Koons | | | | | | Textures | Wood | Josiah Koons | | | Books | Josiah Koons | | | Glass | Josiah Koons | | | Paper | Josiah Koons |
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| | Problems and Solutions
The main problem I encountered was my unfamiliarity with the program and its tools. Everything was way more complicated to create then I thought, and even those things, which I created, were not like what I had envisioned in my mind. The other problem, which magnified the first problem, was the lack of time I had to complete the project. Specifically I wanted to create a magnifying glass, which was trademark Sherlock Holmes. Unfortunately, I could create the model but I could figure out how to get it to correctly display itself during the render. Due to the time crunch I had to leave out the magnifying glass, which would have add greatly to the power of the scene. I also wanted to create an atmosphere of clutter on the desk, this was very difficult to accomplish. It took me a while to figure out how to arrange the papers in a way that looked even semi-realistic. I would have liked to have a few books open, papers bent and crumpled, and much more clutter but I couldn’t accomplish this at this time. Lighting was also an issue, when dealing with the lantern. I realistically the lantern should have provided enough light for the scene especially being in so tight. I couldn’t get the right settings though, so I had to add a distant light in the shape of the moon to complement the lantern.
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| | | Time Frame | | | | | | | | Desk | 30 min. modeling | 10 min. texturing | | Pencil | 3 hours modeling | 10 min. texturing | | Brandy and Glass | 1 hour modeling | 1 hour texturing | | Paper | 45 min. modeling | 1 hour texturing | | Pipe | 1.5 hours modeling | 30 min. texturing | | Desk back and shelf | 1 hour modeling | 1 hour texturing | | Books | 2 hours modeling | 1 hour texturing | | Lantern | 8 hours modeling | 2 hours texturing | | Lighting | 2 hours | | | Planning | 1 hour planning and creating bounding boxes | |
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