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3D Computer Modeling
CSCI 140 Spring 2005
Kenny DiGiordano
2005 Spring ->3D Computer Modeling ->Galleries ->Kenny DiGiordano

Kenny DiGiordano Desk Scene
 Crunch Time 
Inspiration
  • This desk is a representation of my own personal desk.
  • This is where I work on my projects and homework.
  • It gives me a chance to look at myself and see what it may look like through someone else's eyes.
  • I know it’s not as creative but it is something that I’m familiar with.
  • It was easy to create because it was in my head.

 
ObjectsDeskKenny DiGiordano
 PencilKenny DiGiordano
 LampKenny DiGiordano
 BooksKenny DiGiordano
 RoomKenny DiGiordano
 Computer MonitorKenny DiGiordano
 Glass of JuiceKenny DiGiordano
 Waste BasketKenny DiGiordano
 Glass TableKenny DiGiordano
 PC (box w/ button)Kenny DiGiordano
ChairLightWave Preset modified by Kenny DiGiordano
 KeyboardLightWave Preset
 PlantLightWave Preset
   
TexturesCarpetKenny DiGiordano, digital photo
 WallsKenny DiGiordano, digital photo
 Computer screenBackground set from LightWave 3D Gallery about 2 years ago.
 Oak textureLightWave Preset
 Silver ReflectionLightWave Preset
 Side and Back wall postersHRGiger.com
 Outside Windowwww.armybarmy.com/artgallery.html
Problems and Solutions
  • Lighting – This was tough due to the fact that I wanted it to look like it was evening time. You know, the time we usually work on homework. Solution, lots of test renders after changing the lights.
  • Chair – I didn’t like the look of the plain looking office chair so I modified it a bit by subpatching to give it a smoother feel and making it bigger up top. Fit for a king.
  • The Lamp – I did not want to use the time to create a bulb in the lamp so by sticking a point light in the head of the lamp and giving it a lens flare makes it appear as though there is a bulb in there. The lamp also tended to fade into the background so I shortened the length of the poster and put a point light next to it. The new point light is only affecting the lamp and the chair to help give them a little more depth.
  • Desk texture – It was tough to get the texture to look right. I made the mistake of giving it way to many texture layers.  I did not want to just map it on there cubical because it gave a false sense to the wood. All the textures go in different directions just like on any other fake wood desks. Solution was very tediously going over each and every map. I still missed some things if you look closely.
  • Needs more objects to make it look a little more realistic. Solution, don’t let your computer crash while in the middle of a project.

Time Frame
  • Desk – This took the most time to build. It took 3-4 hours by itself.
  • Texturing the desk – This was the longest to texture.  Due to the fact that it had so many different texture maps I had to pay close attention to which one I was working on. 5-6 hours
  • All other objects were fairly simple to where there were no real close-ups so there was not to much attention to detail. A couple of hours combined. Especially nice to have borrowed a couple of objects.
  • Lighting – Lighting always takes a long time because you want your scene to look right.  It was an evening picture so the illusion of it being dark outside really helps the lighting inside. 3-4 hours total.
References
  • I have taken a few LightWave courses in the past so I did not use any references for this project. I owe it all to the useful books by Dan Ablan, Inside LightWave 7&8, the author of our textbook, Timothy Albee and the useful tips from my 3D teacher in Sacramento, Mike Cosper.
  • Of course always look for tutorials online because they are always useful.