| | | Kenny DiGiordano | | Desk Scene | | | Crunch Time | |
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| | Inspiration - This desk is a representation of my own personal desk.
- This is where I work on my projects and homework.
- It gives me a chance to look at myself and see what it may look like through someone else's eyes.
- I know it’s not as creative but it is something that I’m familiar with.
- It was easy to create because it was in my head.
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| | | Objects | Desk | Kenny DiGiordano | | | Pencil | Kenny DiGiordano | | | Lamp | Kenny DiGiordano | | | Books | Kenny DiGiordano | | | Room | Kenny DiGiordano | | | Computer Monitor | Kenny DiGiordano | | | Glass of Juice | Kenny DiGiordano | | | Waste Basket | Kenny DiGiordano | | | Glass Table | Kenny DiGiordano | | | PC (box w/ button) | Kenny DiGiordano | | Chair | LightWave Preset modified by Kenny DiGiordano | | | Keyboard | LightWave Preset | | | Plant | LightWave Preset | | | | | | Textures | Carpet | Kenny DiGiordano, digital photo | | | Walls | Kenny DiGiordano, digital photo | | | Computer screen | Background set from LightWave 3D Gallery about 2 years ago. | | | Oak texture | LightWave Preset | | | Silver Reflection | LightWave Preset | | | Side and Back wall posters | HRGiger.com | | | Outside Window | www.armybarmy.com/artgallery.html |
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| | Problems and Solutions - Lighting – This was tough due to the fact that I wanted it to look like it was evening time. You know, the time we usually work on homework. Solution, lots of test renders after changing the lights.
- Chair – I didn’t like the look of the plain looking office chair so I modified it a bit by subpatching to give it a smoother feel and making it bigger up top. Fit for a king.
- The Lamp – I did not want to use the time to create a bulb in the lamp so by sticking a point light in the head of the lamp and giving it a lens flare makes it appear as though there is a bulb in there. The lamp also tended to fade into the background so I shortened the length of the poster and put a point light next to it. The new point light is only affecting the lamp and the chair to help give them a little more depth.
- Desk texture – It was tough to get the texture to look right. I made the mistake of giving it way to many texture layers. I did not want to just map it on there cubical because it gave a false sense to the wood. All the textures go in different directions just like on any other fake wood desks. Solution was very tediously going over each and every map. I still missed some things if you look closely.
- Needs more objects to make it look a little more realistic. Solution, don’t let your computer crash while in the middle of a project.
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| | Time Frame - Desk – This took the most time to build. It took 3-4 hours by itself.
- Texturing the desk – This was the longest to texture. Due to the fact that it had so many different texture maps I had to pay close attention to which one I was working on. 5-6 hours
- All other objects were fairly simple to where there were no real close-ups so there was not to much attention to detail. A couple of hours combined. Especially nice to have borrowed a couple of objects.
- Lighting – Lighting always takes a long time because you want your scene to look right. It was an evening picture so the illusion of it being dark outside really helps the lighting inside. 3-4 hours total.
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| | References - I have taken a few LightWave courses in the past so I did not use any references for this project. I owe it all to the useful books by Dan Ablan, Inside LightWave 7&8, the author of our textbook, Timothy Albee and the useful tips from my 3D teacher in Sacramento, Mike Cosper.
- Of course always look for tutorials online because they are always useful.
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