| | | Chris Burlison | | Desk Scene | | | Water Escape | |
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| | Inspiration
The inspiration for my desk scene comes from my love for being around water, whether it is a lake, river, or ocean. I grew up in Tacoma, Washington so being around water makes me feel at home. Also I have always wanted to travel all around the world so that is the idea behind the world map that is the wall paper on the left wall behind the desk. I created my desk and light that are in my room at home.
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| | | Objects | Glass | Chris Burlison | | | Desk | Chris Burlison | | | Light | Chris Burlison | | | Pencil | Chris Burlison | | | Room | Chris Burlison | | | Laptop | Object provided by Lightwave | | | Desk Chair | Object provided by Lightwave | | | Poster | Object provided by Lightwave | | | | | | Textures | Lined Paper | http://www.scrapnpaper.com/ Images/Karen%20Foster%20acci/lined%20paper.jpg | | | World 24 | Lightwave Image/Presets | | | Lightwood | Lightwave Image/Presets | | | Light Oak Sm | Lightwave Image/Presets | | | Ripples | Lightwave Image/Presets |
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| | Problems and Solutions
Problem: Rendering the final scene took at least an hour due to the size of the glass object.
Solution:Next time I will create a much smaller glass object. By removing the glass from the scene and pressing f11 I was able to see the scene rendered in a much shorter time. Problem: While attempting to synchronize an object to Layout from Modeler the Layout crashed and I lost a considerable amount of information. Solution: Next time I will save after making any modification to my work. By loosing my work I was able to create some objects again which gave me a chance to become more familiar with the program and its features.
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| | Time Frame
I spent one hour planning my scene. I drew a detailed sketch of the objects I wanted to include in my scene. After discussing the sketch with the professor I had more ideas about the direction I would go to create an interesting desk composition.
I spent an hour and a half modeling the desk to the exact measurements of my desk at home.
I spent an hour modeling the light.
It took an hour to model the pencil.
The glass took twenty minutes to model but a full hour to render.
I spent fifteen minutes modeling the room of my scene.
In all I spent two hours texturing the scene.
The lighting took an hour and fifteen minutes.
The final rendering of the scene took an hour.
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