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 Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2005
Josh Burke
2005 Spring ->3D Computer Modeling ->Galleries ->Josh Burke

Josh Burke Desk Scene
 I bought a chair once, but I didn't like it 
Inspiration

My lack of inspiration inspired me to create a scene that I have to deal with on a daily basis.  I wanted to create the environment in which I frequent daily.  In doing so my goal was to model everything to the exact scale and trying to create my own textures so that what I depict in the render is what it actually looks like.
 
ObjectsCorner DeskJosh Burke
 Desk LampJosh Burke
 Floor LampJosh Burke
 GlassJosh Burke
 PencilJosh Burke
 BedJosh Burke
 WallsJosh Burke
 FloorJosh Burke
 Poster FramesJosh Burke
 Poster Imageshttp://www.allposters.com
ChairLightwave; modified by Josh Burke
 Legal PadLightwave
 Rubber bandLightwave
   
TexturesCarpetJosh Burke
 Stucco WallsJosh Burke
 Desk LampJosh Burke
 Wood (Desk)Josh Burke
 Wood (Bed)Josh Burke
 Silver (Desk)Josh Burke
 Silver (Bed)Josh Burke
 ComforterJosh Burke
 All OthersLightwave
Problems and Solutions

I first ran into problems when changing the gloss and reflective qualities of items such as the desk lamp and realizing that quick renders don’t do justice to what the final outcome will be with all the rendering options utilized.  I then had to figure out how to bend the parts of both lamps so they’d look realistic and not just straight jagged lines.  I realized that subdividing (a few times) the segment I wanted to bend and then using the bend tool was the best method for this.  The next problem I ran into was when I tried to put a liquid in the cup.  Because of the intricate lines I used to model the cup the polygons I was trying to make a liquid with were reflecting and refracting light in a way which made the “liquid” totally transparent in some places and it just didn’t look right.  So to fix that I just decided not to put anything inside the cup for now, once I gain a greater knowledge of the software I may go back and add it in.
Time Frame

I spent around an hour finalizing the layout and gathering all the measurements I’d need from my room.  The item in my room which took the most time to model was the desk; with the floor lamp second.  The desk was the first real world object, besides the pencil I modeled in Lightwave so that added to the time, but overall I’d say I put in about 2 hours modeling the desk and making it precise.  The floor lamp took maybe 30 minutes from start to finish.  Texturing was fairly simple in that I took (digital) pictures of the real items in my room to use as textures for this project.  With taking pictures, cropping for use, and then applying them took maybe another hour.  For the lighting I wanted to stay true to what it actually looks like in my room, so the biggest question was what type of light to use for each light source.  The desk lamp used a spot light and the floor lamp used a point light for both light sources.  Experimenting between the lighting options, intensity and color of light took probably 2 hours worth of work spread over a few different sessions. 

References

http://www.elfenvald.com/3dTextures/Carpet/index.html
I originally used this site for Carpet Textures before I created my own