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2005 Spring ->3D Computer Modeling ->Galleries ->Kevin Alvarado
| | | Kevin Alvarado | | Desk Scene | | | High Roller Someday | |
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| | Inspiration
My original concept was to create an office scene in a cubicle with a lot of “decision making” objects, such as coins, dartboard with yes no sections, a Magic 8 Ball, and dice. The original concept was called “Executive Decision”. After creating the desk, lamp and glass while becoming use to Lightwave’s user interface, I realized I wouldn’t have enough time to finish by the deadline. While creating the dice, I decided to change the concept to a gambling theme. Once I decided upon the final concept, I created poker chips, and the card, and deck. After test rendering I noticed the room wall was a bit bland and decided to add the framed poster of “Nude Descending A Staircase #2” by Marce Duchamp. I choce this image because it added contrast on the white wall, and as luck would have it, complemented the color of the chair very well.
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| | | Objects | card | Kevin Alvarado | Created in Imagine and exported to a Lightwave object. | | | cardDeck | Kevin Alvarado | Created in Imagine and exported to a Lightwave object. | | | chip | Kevin Alvarado | | | | desk2 | Kevin Alvarado | | | | dice | Kevin Alvarado | | | | felt | Kevin Alvarado | | | | glass | Kevin Alvarado | | | | lamp | Kevin Alvarado | | | | poster | Kevin Alvarado | | | | room | Kevin Alvarado | | | | woodChair | Kevin Alvarado | Created in Imagine and exported to a Lightwave object. | | | | | | | Textures | cardBack.bmp | created by Kevin Alvarado created using Deluxe Paint 5 on an Amiga 1200. Original created for card back image for Breakjack blackjack PC game. | | | painting | Original painting by Marcel Duchamp. Jpeg image found on internet at: http://www.uazg.hr/likovna-kultura/ reprodukcije%20slika.htm |
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| | Problems and Solutions
Due to time constraints my original concept had to be simplified. I ended up changing from an office scene to a private residential room. Rather than spending time on complicated office objects, I simplified the objects to simple shapes that are associated with gambling. While creating the glass with the lathe tool, my objects would be malformed. I read the Lathe tutorial by Kyle Crawford, Spring 2004. Within the tutorial it stated that the lathe tool requires points to be created sequentially. With this I was able to create the glass and other lathe objects without parts of the object being folded in on itself.
After initial test rendering of the desk, lamp, pencil and glass, I noticed a gap in front of the desk. I decided I needed a chair to complete the scene. I didn’t have access to the computer lab, so I created the chair at home using another 3D modeling program called Imagine by Impulse, Inc, and exported the object to a Lightwave object. Also wanting more gambling objects, I created the card and card deck using Imagine. I added the desk felt object, because even with the objects on the desk it looked bare. Adding the desk felt filled out the empty space on the desk. For the same reason with the wall, I added the framed poster. During the test rendering the image was too dark and there was not enough defining shadows to see the image clearly. Changing the side light from a spot light to an area light brightened up image and gave more dramatic shadows giving the room a more natural feel.
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| | Time Frame
The desk took approximately 1.5 hours to model. The most difficult part of the desk was the drawer handles, which each point and polygon was individually created. The lamp was a combination of two simple lathe objects, the black metal and the glass disk at the base of the lamp. The lamp took about a half hour to create and color. Out of all the objects the wood chair took the longest to model. The chair took about two hours create, using Imagine to export the geometry to a Lightwave object; then using Lightwave to edit the object’s material. Lighting the scene took the bulk of time on this project. Trying to light the scene to get the final results took approximately three hours due to unfamiliarity to Lightwave’s user interface. | |
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