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3D Computer Modeling
APCG 330 Fall 2005
Team Venice
2005 Fall ->3D Computer Modeling ->Galleries ->Group Gallery ->Team Venice

Scott Washington Group Scene
David Clish  
Nathan Benmarqi  
Mike Miller  
 Venice 
Inspiration

The inspiration we had for this was the idea that some of us wanted to do a bridge scene, and some of us wanted to do a city scene and so we combined the two and decided to do an Italian scene, because their city is on water. A big contribution for our scene was the Venice Gondola image we had found online. It provided a blueprint for our design.



  
ObjectsRight BuildingMike Miller
 Left BuildingNathan Benmarqi
 WaterDavid Clish
 GondolaDavid Clish
 TexturesScott Washington
 Small Plants with HolderScott Washington
 Giant Bush with HolderNathan Benmarqi
TexturesBrick: bricks_zigzag_texture_6190218.tgahttp://www.mayang.com/ textures/Architectural/ images/ Brick/ bricks_zigzag_texture_6190218.JPG
 Wall: Wall_Texture_Mask_12.tgahttp://www.accustudio.com/ exchange/ textures.php?image = wall_textures/ Wall_Texture_Mask_012.jpg
 Interior Wall: concrete_wall_3121165http://www.mayang.com/ textures/ Architectural/ images/ Concrete%20and%20Cement/ concrete_wall_3121165.JPG
 Interior of Gondola: ht_333introhttp://www.townsendleather.com/ images/ ht_333intro.jpg
 Window Panels: wooden_panels_030213.jpghttp://www.mayang.com/ textures/ Wood/images/ Manufactured%20Wooden%20Items/ wooden_panels_030213.JPG
 Window Sills: TeakWoodLightwave
 Doors: LightWoodLightwave
 All bump maps were edits of the original texture, by Scott Washington, in either Paint or Lightwave
 Boat Texture:David Clish
 Water Texture:David Clish
Problems and Solutions

Scott:
Problem 1: I had a problem figuring out how to do the weight mapping on the wall texture. The airbrush that comes in Lightwave to do the weight mapping is horrible and did not cover the correct areas when I sprayed it on the texture.
Solution 1: I increased the polygons on the wall and it made the airbrush go on smoother, but not exactly how I wanted it to.
 
David:
My biggest issue was working with the water. At first I had to follow a few tutorials just to learn the basic idea behind how to create it. I then ran into several issues with getting the right colors and keeping the water looking like a liquid rater than a glossy sheet. It took several extra brains, but my solution was to continually fiddle with the original settings that I followed in Vanessa’s tutorial until I basically found what I was looking for.
 
Nathan:
Problem 1: The first problem I encountered was when I was making the windows for the building. I was using various different sizes of boxes and Boolean subtracting them from the building to create spaces for windows. About halfway through doing this I encountered a problem, where some polygons we’re getting messed up.
Solution 1: I realized that I had forgotten to subdivide the surface of the building before breaking it up, so I simply used the knife tool to subdivide the rest of the building, and the rest of the windows went smoothly after that.
Problem 2: I couldn’t figure out a good way to bend the segments of pipe to create the gate for the windows.
Solution 2: I learned how to use the bend tool, and after that, it was quite a simple process.
 
Mike:
Problem 1: Figuring out the exact measurements for the building was really tough. 
Solution 1: I had to guess at the measurements judging by the people standing in the picture.  It was a little sketchy at first but when we put the buildings together in the end it turned out fitting perfectly.
Problem 2: Trying to make the bars and window panes at the exact angles so that the light would show through correctly was hard to perfect.
Solution 2: I just had to look at the picture we were going off of.  I experimented with the lighting and the angles of the window panes and finally found the perfect combination.

Time Frame

Finding the exact textures to resemble the picture           4 hours
Learning about bump maps and then creating them        2 hours
Creating the flower pot holder thing       2 hours
Applying the textures    4 hours
Rendering         3 hours
Creating the Gondola and texturing        3 hours
Making the water 30 Seconds
Getting the water texture to look like water        8+ hours
Layout of pieces and organization          3 hours 30 Minutes
Creating the middle building    6 hours
Creating the large bush and holder    3 hours
Creating the right most building  7 hours



References

Water Damage Tutorial: http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/Chris_Distefano_WaterDamage.pdf
Bump Map Tutorial: http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/bumpmap.pdf
Saslite Grass Tutorial: ftp://ftp.newtek.com/pub/LightWave/Tutorials/animation/grass/SasLiteGrass.pdf
Saslite Grass Tutorial:  http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsS05/SasliteTouLeeChang.pdf
Weight Map Tutorial:    http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/danielhc.pdf
Water Tutorial – Vanessa Payne
Water Tutorial – Sandra Siu
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