| | | Scott Washington | | Group Scene | | David Clish | | | | Nathan Benmarqi | | | | Mike Miller | | | | | Venice | |
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| | Inspiration
The inspiration we had for this was the idea that some of us wanted to do a bridge scene, and some of us wanted to do a city scene and so we combined the two and decided to do an Italian scene, because their city is on water. A big contribution for our scene was the Venice Gondola image we had found online. It provided a blueprint for our design.
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| | | Objects | Right Building | Mike Miller | | | Left Building | Nathan Benmarqi | | | Water | David Clish | | | Gondola | David Clish | | | Textures | Scott Washington | | | Small Plants with Holder | Scott Washington | | | Giant Bush with Holder | Nathan Benmarqi |
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| | | Textures | Brick: bricks_zigzag_texture_6190218.tga | http://www.mayang.com/ textures/Architectural/ images/ Brick/ bricks_zigzag_texture_6190218.JPG | | | Wall: Wall_Texture_Mask_12.tga | http://www.accustudio.com/ exchange/ textures.php?image = wall_textures/ Wall_Texture_Mask_012.jpg | | | Interior Wall: concrete_wall_3121165 | http://www.mayang.com/ textures/ Architectural/ images/ Concrete%20and%20Cement/ concrete_wall_3121165.JPG | | | Interior of Gondola: ht_333intro | http://www.townsendleather.com/ images/ ht_333intro.jpg | | | Window Panels: wooden_panels_030213.jpg | http://www.mayang.com/ textures/ Wood/images/ Manufactured%20Wooden%20Items/ wooden_panels_030213.JPG | | | Window Sills: TeakWood | Lightwave | | | Doors: LightWood | Lightwave | | | All bump maps were edits of the original texture, by Scott Washington, in either Paint or Lightwave | | | Boat Texture: | David Clish | | | Water Texture: | David Clish |
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| | Problems and Solutions
Scott: Problem 1: I had a problem figuring out how to do the weight mapping on the wall texture. The airbrush that comes in Lightwave to do the weight mapping is horrible and did not cover the correct areas when I sprayed it on the texture. Solution 1: I increased the polygons on the wall and it made the airbrush go on smoother, but not exactly how I wanted it to. David: My biggest issue was working with the water. At first I had to follow a few tutorials just to learn the basic idea behind how to create it. I then ran into several issues with getting the right colors and keeping the water looking like a liquid rater than a glossy sheet. It took several extra brains, but my solution was to continually fiddle with the original settings that I followed in Vanessa’s tutorial until I basically found what I was looking for. Nathan: Problem 1: The first problem I encountered was when I was making the windows for the building. I was using various different sizes of boxes and Boolean subtracting them from the building to create spaces for windows. About halfway through doing this I encountered a problem, where some polygons we’re getting messed up. Solution 1: I realized that I had forgotten to subdivide the surface of the building before breaking it up, so I simply used the knife tool to subdivide the rest of the building, and the rest of the windows went smoothly after that. Problem 2: I couldn’t figure out a good way to bend the segments of pipe to create the gate for the windows. Solution 2: I learned how to use the bend tool, and after that, it was quite a simple process. Mike: Problem 1: Figuring out the exact measurements for the building was really tough. Solution 1: I had to guess at the measurements judging by the people standing in the picture. It was a little sketchy at first but when we put the buildings together in the end it turned out fitting perfectly. Problem 2: Trying to make the bars and window panes at the exact angles so that the light would show through correctly was hard to perfect. Solution 2: I just had to look at the picture we were going off of. I experimented with the lighting and the angles of the window panes and finally found the perfect combination.
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| | Time Frame
Finding the exact textures to resemble the picture 4 hours Learning about bump maps and then creating them 2 hours Creating the flower pot holder thing 2 hours Applying the textures 4 hours Rendering 3 hours Creating the Gondola and texturing 3 hours Making the water 30 Seconds Getting the water texture to look like water 8+ hours Layout of pieces and organization 3 hours 30 Minutes Creating the middle building 6 hours Creating the large bush and holder 3 hours Creating the right most building 7 hours
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| | References
Water Damage Tutorial: http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/Chris_Distefano_WaterDamage.pdf Bump Map Tutorial: http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/bumpmap.pdf Saslite Grass Tutorial: ftp://ftp.newtek.com/pub/LightWave/Tutorials/animation/grass/SasLiteGrass.pdf Saslite Grass Tutorial: http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsS05/SasliteTouLeeChang.pdf Weight Map Tutorial: http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/danielhc.pdf Water Tutorial – Vanessa Payne Water Tutorial – Sandra Siu Rusty’s professional expertise | |
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