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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Mad Hatters
2005 Fall ->3D Computer Modeling ->Galleries ->Group Gallery ->Mad Hatters

Adam Bava Group Scene
Shane Hilton  
Rachelle Daniele  
Gabe Scott  
 Still Smoke'n 
Inspiration

Our primary inspiration came from the game Alice. Initially, our group wanted to include a character and we had talked about imitating the style of the artists who created the film Corpse Bride. Because we initially wanted our scene to include this dramatic and dark feel, it only seemed natural to put our sinister twist on traditional fairy tale where characters are habitually portrayed as sweet. The video game Alice was mentioned, whose creators had the same idea: they put a sick twist on the conventional fairytale Alice in Wonderland. For our scene, we referenced pictures from Disney’s, Alice in Wonderland; yet, Alice, the game, continued to be our main source of inspiration. Unfortunately, though we succeeded in creating an extremely successful scene, we failed to achieve the style we were going for: the sick spin of Alice and “Tim Burtonesc” style of Corpse Bride is nonexistent.



 
ObjectsCaterpillar Body:Adam Bava and Rachelle Daniele
 Hookah:Gabe Scott
 Smoke:Adam Bava
 Mushroom:Gabe Scott
 Grass:Shane Hilton
 Sky Dome:Shane Hilton
TexturesGround:http://photo1.dukenews.duke.edu/ pages/ %20Sports%20Information/ Baseball/ 2001%20season/%20Bats%20and%20Balls,%20Groups/ Dirt%2001.jpg
 Sky domeLightwave Color Value
 GrassDesign Layer by Shane Hilton, grass layer http://www.monkeyview.net/ id/56/ habitatjune2003/ IMG_0498.jpg
 CaterpillarRachelle Daniele and Lightwave Color Values
 MushroomRachelle Daniele
 HookahLightwave Preset
Problems and Solutions

Our group encountered a multitude of problems and tackled them in various ways. There were various modeling difficulties. When creating the Caterpillar’s head subpatching was being used. As such, all polygons had to have four sides. Modeling any complex object to look proper, while working within ones technical limits, can be difficult. There was no solution to this problem but, to tough it out. There were three drafts of the caterpillars head alone. Additonally, some strange points showed up in the final render. It was a mystery and the only solution we found was post-production editing: the several visible stray points were eliminated in Photoshop after the final render. These were some difficulties posed by the modeling of the objects themselves. Modeling the grass blades was relatively easy however applying the tribal texture became very difficult. We tried to use a stencil to apply the texture but the stencil proved to be too complex so we needed to create a texture using a different program and applying it afterwards.  

The hookah hose was a pain.  Everything else in the scene needed to be modeled before I could start with the hose because it needed to rest on the body, hang, ect.  Unfortunately I used the wrong tools to create the hose so it took forever.  I tried moving all of the points around individually and everything looked like it was just sitting on top of all the rest of the points.  I eventually just got it working but I later learned to just draw the path and then use rail extrude.   


Time FrameCaterpillar Head6-8 hours to model
 2-4 hours to texture
 Caterpillar Legs and Feet1.5 hours to model
 1 hour to texture
 Body2 hours to model
 1.5 hours to texture
 Arms and Hands4-5 hours to model
 0.25 hours to texture
 Cuff Link Texture2 hours
 Hookah5 hours to model and texture
 Mushroom4 hours to model and texture
 Grass2 hours to model and texture
 Ground1 hour to model and texture
 Sky Dome.25 hours to model and texture
 Layout and Lighting3 hours
 Render Time2 mins
 Post Production2 hours
References

Lightwave

Alice Images. Damn the Rabbit Hole Website. Retrieved from <http://www.3dactionplanet.com/alice/images/potd/2a.jpg> on October 16, 2005.

Disney Images.Nicole’s Fun World Website. Retreieved from <http://www.nicoles-funworld.de/windowcolor/farbvorlagen_w_disney.php> on October 16, 2005.