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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Scott Washington
2005 Fall ->3D Computer Modeling ->Galleries ->Final Gallery ->Scott Washington

Scott Washington Final Scene
   
   
   
 Showdown 
Inspiration

The inspiration that I had for my work was the game Gunbound. In the 2D game, you use these “mobiles” like tanks and destroy other characters. I wondered what some of these mobiles would look like in three dimensions. The story I have for my scene is a showdown between 2 remaining mobiles.

 
ObjectsMobile A.SateScott Washington
 Mobile NakScott Washington
 MountainsScott Washington
 CliffsScott Washington
Texturesasate_body_flipScott Washington
 asate_bottomScott Washington
 asate_eyes01Scott Washington
 asate_eyes02Scott Washington
 nak_eyes02Scott Washington
 nak_eyes04Scott Washington
 nak_feetsScott Washington
 SS_Tileablehttp://www.aatiles.co.uk/productdetail.asp?productid=3060
Problems and Solutions

Problem: Making the mobiles appear really smooth
Solution: More polygons and sub patching
Problem: Getting the texture on the A. Sate
Solution: Hours of tweaking the settings

Time FrameSketching scene/figuring out what to do2 hours
 Mobile A. Sate7 hours
 Mobile Nak10 hours
 Cliffs2 hours
 Mountains 2 hour 
 Textures (finding and creating)2 hours
 Layout/Rendering4 hours
References

Tutorial on sub patching            http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsS05/DanG/submod01.html