| | | Scott Washington | | Final Scene | | | | | | | | | | | | | | | Showdown | |
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| | Inspiration
The inspiration that I had for my work was the game Gunbound. In the 2D game, you use these “mobiles” like tanks and destroy other characters. I wondered what some of these mobiles would look like in three dimensions. The story I have for my scene is a showdown between 2 remaining mobiles.
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| | | Objects | Mobile A.Sate | Scott Washington | | | Mobile Nak | Scott Washington | | | Mountains | Scott Washington | | | Cliffs | Scott Washington |
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| | | Textures | asate_body_flip | Scott Washington | | | asate_bottom | Scott Washington | | | asate_eyes01 | Scott Washington | | | asate_eyes02 | Scott Washington | | | nak_eyes02 | Scott Washington | | | nak_eyes04 | Scott Washington | | | nak_feets | Scott Washington | | | SS_Tileable | http://www.aatiles.co.uk/productdetail.asp?productid=3060 |
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| | Problems and Solutions
Problem: Making the mobiles appear really smooth Solution: More polygons and sub patching Problem: Getting the texture on the A. Sate Solution: Hours of tweaking the settings
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| | | Time Frame | Sketching scene/figuring out what to do | 2 hours | | | Mobile A. Sate | 7 hours | | | Mobile Nak | 10 hours | | | Cliffs | 2 hours | | | Mountains 2 hour | | | | Textures (finding and creating) | 2 hours | | | Layout/Rendering | 4 hours |
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| | References
Tutorial on sub patching http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsS05/DanG/submod01.html
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