| | | Gabe Scott | | Final Scene | | | | | | | | | | | | | | | Chandelier of a Thousand Renders | |
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| | Inspiration
Given the season I wanted to build a scene accordingly. My initial intent was to create a scene inside a snow globe and make the rest of my room somewhat visible in the reflection off the glass. After finishing most of my scene, I decided to model a chandelier just for the hell of it. After putting a large amount of time into that particular element, it became the focus of my scene. . . . unfortunately became the focus of my scene.
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| | | Objects | Room | Gabe Scott | | | Pictures | Gabe Scott | | | Shotgun | Gabe Scott | | | Lamps | Gabe Scott | | | Pencil | Gabe Scott | | | Chandelier | Gabe Scott | | | Couch | Lightwave Couch | | | Table | Gabe Scott | | | Snow Globe | Gabe Scott |
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| | | Textures | Plywood | Gabe Scott | | | WagonPic | Gabe Scott | | | WeddingPic | Gabe Scott | | | Brick002 | http://www.wireforge.com/text.html | | | Wood_colour | lightwave | | | Office-Carper51 | http://www.turbosquid.com/FullPreview | | | Brickdirty | http://www.wireforge.com/text.html | | | Wood | lightwave | | | Power outlet | http://www.wireforge.com/text.html |
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| | Problems and Solutions
Problem 1: Modeling a fluffy, fake leather couch by model is not fun. Solution 1: Lightwave has a nice couch . . . free and quick Problem 2: I have 15 point lights Solution 2: I think I either gained patience points here Problem 3: Getting light intensity, flare and distances correct given the horribly long render times required for all my lights was a huge problem. Solution 3: I started rendering in 150 x 200 instead of 800 x 1000. I also set volumetrics and antialiasing to lower settings so renders would go faster and I could get better ball park values for settings.
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| | | Time Frame | Render Times | | | | Gabe_scott1 | 8m 27s | | | Long_render | 8h 40m ?s | | | Shot_1t | 9m 10s | | | Shot_2t | 9m 11s | | | Shot_3t | 9m 11s | | | Shot_4t | 9m 12s | | | Shot_5t | 9m 46s | | | Gabe_Scott2 | 5m 14s |
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