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3D Computer Modeling
APCG 330 Fall 2005
Peter Rancatore
2005 Fall ->3D Computer Modeling ->Galleries ->Final Gallery ->Peter Rancatore

Peter Rancatore Final Scene
   
   
   
 The Day the Earth Walked to Work 
Inspiration

One day, and alien ship came and abducted the streets.  As of yet, no one has figured out why they did something so stupid. 
 
ObjectsSpaceshipPeter Rancatore
 StreetPeter Rancatore
 BuildingsPeter Rancatore
 GroundPeter Rancatore
 CarsLightwave
TexturesSidewalkhttp://astronomy.swin.edu.au/~pbourke/texture/
 Roofhttp://astronomy.swin.edu.au/~pbourke/texture/
 Streethttp://astronomy.swin.edu.au/~pbourke/texture/
 Spaceshiphttp://astronomy.swin.edu.au/~pbourke/texture/
 Dirthttp://www.absolutetextures.com/absoluteessentials.html
 Buildingshttp://o9studios.com/com/city.htm
 Facade textureshttp://amazingtextures.com
Problems and Solutions

At first the road spiraling up to the ship was much more twisty and convoluted.  It was neat, but too messy so I simplified it to an ascending spiral. 
 
I was hoping the buildings would look alright if I just made some boxes and put building-like textures on them.  But that didn’t cut it, so I went back and tried to make the models better.  I also found different textures to make them more distinct from one another.  This ended up taking most of my time, which got annoying because the buildings are not the main focus of the piece. 
 
When I turned on “ray trace shadows” the beam disappeared.  This was because the distant light wouldn’t go through the ship.  I changed the settings so it would, but then beam showed through the ship all the way.  This was fixed by putting a smaller pyramid inside the spaceship that had a hole through the middle.
 

Time FrameGround, sidewalk, and street2 hours
 Spaceship30 min
 Lighting2 hours
 Buildings12 hours
 Rendering3 hours
References

http://astronomy.swin.edu.au/~pbourke/texture/
http://www.absolutetextures.com/absoluteessentials.html
http://o9studios.com/com/city.htm
http://amazingtextures.com