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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Shane Hilton
2005 Fall ->3D Computer Modeling ->Galleries ->Final Gallery ->Shane Hilton

Shane Hilton Final Scene
   
   
   
 At the Buzzer 
Inspiration

I am a major Sacramento Kings fan and so when the basketball season started at the beginning of November I found it appropriate to do a project based on my experiences with the Kings. It seems that every time I watch a Kings game I always end up on the edge of the couch at the end of the game; they have a tendency of having the winner of the game decided by the final shot. On two occasions at games I have attended the final shot was taken by Mike Bibby ending the game. For my project I decided I wanted to capture a fantasy like version of this capturing the moment before the balls fate is determined.

ObjectsBackboardShane Hilton
 RimShane Hilton
 NetShane Hilton
 ScoreboardShane Hilton
 Support StructureShane Hilton
 Court with LinesShane Hilton
 Ball StructureShane Hilton
TexturesCourthttp://www.accustudio.com/ exchange/textures/ wood_floors/ Texture_Floor_Wood.jpg
 Ballhttp://www.amazing3d.com/ services/3dmisc/ modbball.jpg
 NBA Logohttp://www.sportsnet.ca/ images/sportsnet_story_images/ logos/NBA/ nba_logo240.jpg
 Kings Logohttp://www.intriguedobermans.com/ images/ Kings_Logo_Wlppr.jpg
Problems and Solutions

As with any project time restraints were an issue with this project. Getting everything together and having a deliverable became a last minute detail. My two mains problems I came across were problems solved with postproduction.
 
One of those problems was dealing with the basketball. Getting the right textures for this was a headache. I wanted the reflection of the ball on the backboard in the shot so I got creative. Modeling the grooves in the ball seemed difficult. To overcome this, I simply created an orange sphere where I wanted the ball. This gave a reflection in the glass. Next I found just the right image to use for the surface of the ball and in Photoshop I put the image over the top of the orange sphere.
 
My other main problem was dealing with the scoreboard and how to create the numbering. I fought with lighting trying to create actual lights. My final solution was going in Aura and creating the numbers on one layer and then using the free transform of perspective changed the angle for each shot to make it appear as if the numbers were sitting on top of the image. 

Time FrameInspiration1 hour
 Modeling3 hours
 Textures3 hours
 Lighting3 hours
 Postproduction3 hours
 1 Hourlighting
References

http://www.basketballhoopsunlimited.com/images/basketball_court_diagram.gif
All the above listed sites used for textures