| | | Katherine Gray | | Final Scene | | | | | | | | | | | | | | | Abandoned Mine | |
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| | Inspiration
In the few weeks before starting this project I brainstormed ideas for my scene. I wanted something that hadn’t been done before and that wouldn’t be too terribly difficult but would push me. I work in a bingo hall and for one of my jobs I count the Pull Tab winners that come in. One of those games is Gold Rush, it has little pictures of gold and a mine and pickaxes and an old miner man. That gave me my idea. Abandoned Mine is the remnants of a gold mining operation no longer bearing fruit. Dirt has blown over the tracks, the rust is tearing away at the cart which probably can’t even move anymore, the desert sun is beating down on the dry landscape and the tools are ownerless. There is no need to maintain the site. This mine has no purpose now, it is forgotten.
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| | | Objects | Land | Katherine Gray | | | Wooden Mine Poles | Katherine Gray | | | Tracks | Katherine Gray | | | Cart | Katherine Gray | | | Pickaxe | Katherine Gray | | | Hammer | Katherine Gray | | | Background | http://images.nbii.gov/ landscape/ nbii_m00654.jpg |
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| | | Textures | Background | http://images.nbii.gov/ landscape/ nbii_m00654.jpg | | | Desert | http://images.nbii.gov/ landscape/ nbii_m00654.jpg (Modified by Katherine Gray (changed curves and tiled it)) | | | Wood | http://www.otto-graf.com/ images/ Driftwood-Second-Beach001.jpg (Modified by Katherine Gray (changed curves, color and tiled it)) | | | Rust/Metal | Katherine Gray (Modified Drew Barrows tutorial) |
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| | Problems and Solutions
First off, I refused to have any object I didn’t make in my scene. It would have added interest but I just wanted to learn how to do things myself. In the end I got discouraged by just looking at everyone else’s so I took more interest in the patterns the light made on the wall. I encountered a huge frustrating problem trying to make a chair.
Problem: Ok, how do I find a picture for the background?! Solution: I did lots of Google searches using the keywords “desert”, “death valley”, and “mountain”. I changed the image size I wanted to search for to large and got a HUGE desert picture. Huge. I thought… it’ll do. It was perfect for taking a part of the dirt and tiling it for the land of the mine too. Problem: The rust wasn’t achieving the coverage or realistic look I wanted it to. Solution: Play with the Alpha under the Color channel and the Texture Value, Scale, Power, Frequency and Octaves under the Bump channel. A LOT of experimenting was involved. Problem: An obvious line where the land and background image met. Solution: Move the background image further, closer, up of down so that the plants in the background image didn’t give away the line that the land caused. Using the dirt from the image for my mine texture helped it blend.
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| | | Time Frame | Brainstorming/Planning Scene: | 2 hours | | | Objects: | 10 hours | | | Texturing: | 7 hours | | | Camera: | 2 hours | | | Lighting: | 30 minutes | | | Composition: | 2 hours | | | Report: | 1.5 hours | | | Total: | 25 hours |
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