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2005 Fall ->3D Computer Modeling ->Galleries ->Final Gallery ->Lawrence Fodge
| | | Lawrence Fodge | | Final Scene | | | | | | | | | | | | | | | The Ancient Evil Survives | |
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| | Inspiration
Inspiration: At first, I was panicking about the final project. I had no idea what I was going to do. Then, a scene I had seen in a manga popped into my brain. I remember that a sword had been bathed in too much blood during its creation, and had to be sealed away. That gave me the idea for my project. In this project, a powerful sword was created… it was also a sword of great evil. The smith who forged it perished, and it took many powerful mages to seal the sword away in a dark cave, never to be released. But the sword lives on… and someday, it will be free. The smith’s cursed hammer, the same one that foged the sword, was sealed away as well, although not behind such immense protection, so that it could never be used in another forging.
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| | | Objects | Katana Sheath | Lawrence Fodge | | | Sealing Chains | Lawrence Fodge | | | Sealing Stones | Lawrence Fodge | | | Cave | Lawrence Fodge | | | Hammer | Lawrence Fodge |
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| | | Textures | Aluminun | Lightwave | | | Cave Texture | www.webclass.ru | | | Stone Texture | tshermer.crosswinds.net | | | Wood Textures | Lightwave | | | Gold Texture | www.athai.net |
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| | Problems and Solutions
Sealing Chains: The sealing chains would not rail clone in a believable fashion until I greatly reduced their size so that there was a lot less disjointing. However, I had to be careful with shadows, because when they were blown up they would show how disjointed they were. Lighting: The main problem with the lighting was getting all the effects to work right. I eventually used a lot of glow effects and some volumetric lighting to light the otherwise dark cave.
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| | Time Frame
Katana Sheath: 7 Hours The sword sheath took a very long time… but most of the time was spent on something that had to eventually be scrapped, and that was a stylized snake wrapped around the sheath. That took a great deal of time, but had to be dropped. Sealing Chains: 1 Hour The sealing chains were somewhat annoying to do. The actual chain creation was easy, only needing a toroid modified and then subpatched. What was hard was wrapping them around the sheath. I eventually did it by rail clone, and it looks fine from a distance, but up close many errors can be seen. Sealing Stones: 2 Hours The sealing stones were somewhat easy to do, once the method was figured out. I took a box, extruded it upwards slightly, then took the edges and formed them in a close point, and subpatched it. It didn’t look quite right, so I tapered the edges until it came out in the shape I wanted. Then, I used the turbulence procedural texture with displacement to give it more of a rock like shape. Cave: 3 Hours The cave took so long due to having to figure out methods to do it. I eventually quartered a sphere, and applied the jitter effect along with subpatching to get a somewhat smooth, but disjointed shape.
Hammer: 1.5 Hours Lighting: 4 Hours The lighting was really difficult, due to the effects I wanted to add. It took a while to get everything in some semblance of the correct spot.
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