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2005 Fall ->3D Computer Modeling ->Galleries ->Final Gallery ->Richard Fleming
| | | Richard Fleming | | Final Scene | | | | | | | | | | | | | | | Dance Dance Revolution | |
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| | Inspiration
My inspiration is obviously the Dance Dance Revolution game. Every year I’ve come up with an idea to use this game in one of my projects. Simple and short, but it’s now some what of a ritual. There is no story per say for this scene. The form is supposed to be realistic including those of the reflections, metals, graphics, lighting and more. As for the scene, it’ll be of a calm mood, or uplifting, depending on the colors. And in the absence of people, I will try to give some sense of use. Some thing more than just the DDR machine sitting there turned off, gloomy, and cold.
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| | | Objects | DDR Cabinet | Richard Fleming | | | DDR Dance Pad(s) | Richard Fleming | | | Poles | Richard Fleming | | | Small Carpet Tables | Richard Fleming |
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| | | Textures | Carpet Bump Map | Richard Fleming | | | DDR Cabinet Bump Map | Richard Fleming | | | DDR Dance Pad Bump Map | Richard Fleming | | | DDR Arrow Image | www.ddrfreak.com | | | DDR Monitor Image | Richard Fleming | | | DDR Monitor Front Image | Richard Fleming | | | DDR Logo Image | Richard Fleming | | | Colors/Glass/Mirror Textures | Lightwave | | | Wall Bump Map | Richard Fleming | | | Floor Bump Map | Richard Fleming | | | Speaker Bump Map | Richard Fleming |
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| | Problems and Solutions
P: Getting glass to properly render on object. S: Some objects needed to be inverted, others were just placed as a top layer and then the whole object turned into a glass texture. P: Obtaining a realistic render/making the objects look realistic. S: The first part was getting measurements. This was very time consuming as EVERYTHING had to be measured. Also reference pictures were taken and sketches were drawn. The next part was creating the objects, and knifing was used to cut areas so that textures could be correctly added. Another aspect to this was in that creating glass extensively! Getting glass, like the actual DDR machine, to have reflections displayed the same, placed correctly, and such was difficult. Fixing the glass was mostly trial and error, which is very time consuming considering the amount of glass/mirror textures I’m using. What also came up were all the little details. Brackets on the Dance Pad, the screws on the Dance Pad, the metal bars around the DDR Machine, and more. Multiple layers had to be created for the metal bars so that they wouldn’t overlap and create issues when it was time to add textures. Finally was obtaining real pictures, and ones that I could use to recreate the DDR Machine. Without the images, the whole project turns into just a plain machine, and almost dull. P: Obtaining Images to use S: I actually had to go back to the arcade (and different ones) multiple times as I would continuously find out that I was missing a reference picture, missing an image for the machine, or needed another bump map image. P: Creating the bar on the Dance Pad. S: I had to use the Rail Extrude tool. What came up though was that I could not use the Boolean tool to get the end points to subtract from the vertical and horizontal poles and then adding the curves. What ended up happening in the end came to be that I had to use a Rail Extrude, put the poles in the background, and then to individually move points around so that they fit in place with the vertical and horizontal poles. P: Ran out of time S: N/A
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| | | Time Frame | 2-3 Hours | sketching and measurements | | | 20-30 Hours | creating the dance pad and the ddr machine | | | 1 Hour | obtaining images at arcades | | | 3 Hours | trying to obtain references and pictures online | | | 5 Hours | textures | | | 1 Hour | lighting |
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