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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Rachelle Daniele
2005 Fall ->3D Computer Modeling ->Galleries ->Final Gallery ->Rachelle Daniele

Rachelle Daniele Final Scene
   
   
   
 In Transition: Bird or Beast? 
Inspiration

Whatever happened to the mysterious reptilian beasts that were masters of this planet several millions of years ago? Scientist have argued for years over what became of the dinosaurs. What caused these gigantic beasts disappear from this planet into oblivion? Some scientists have suggested that they evolved into birds, others have suggested that they were wiped out by massive environmental changes: perhaps destroyed by the onset of an ice age. My scene attempts to depict a creature that is not one of these reptilian monsters, yet not a modern day bird. It portrays a creature in transition. With the onset of an ice age, it wonders alone in desolate bitter cold mountain peaks searching for others of its kind.

ObjectsSky domeRachelle Daniele
 CreatureRachelle Daniele
 SnowRachelle Daniele
TexturesSkyAnonymous. Snowy Mountains at Night. Squatty.com Website. Available at
  http://www.squatty.com/ gallery/Unsorted/ Snowy_Mountains_at_Night?full=1. Accessed Nov. 5, 2005.
 CreatureRachelle Daniele
 SnowLightwave Procedural Textures
Problems and Solutions

In creating this scene I ran into several dilemmas, all of which were fortunately manageable. First off, I had to figure out how I would create feathers in Lightwave. I sought out tutorials on this but had little luck. The one tutorial I did find was way over my head: I was lost by the second of many steps. I realized I would have to find my own method to create feathers. First I tried to use Saslite fur, hoping it just might look like fluffy feathers. Unfortunately, this tactic just left my creature looking like an overgrown chickadee. Next, it was made apparent to me that the best way to create the feathers was to go through the tedious process of modeling them into the geometry. I subdivided the polygons on the creature so there were more of them, then beveled out each of these and moved its points around in sub-patch mode. In this fashion I achieved a feathery look.
 
My next dilemma regarded texturing the creature. Fortunately I was aided with by the wonderful 3D paint program, BodyPaint3D. Unfortunately, my skills and knowledge in and of this program were little to none. I ended up fully (and I mean FULLY!) texturing this creature three times before I had a texture I could actually use in Lightwave. I had been starting out in BodyPaint, then importing my model. One must start out in Lightwave, and by means of the plug-ins, send the model to body paint. Once the object is textured it is them SENT BACK to Lightwave. Trust me on this. Use these programs in this order or you’ll be very sorry, sad, and bitter (and there‘ll be no sympathy, as you‘ve been warned). Do it right the first time. These were the central problems I encountered and dealt with.

Time FrameModeling bird6 to 8 hours
 Texturing bird6 to 8 hours
 Adding Saslite4 hours (many attempts)
 Modeling snow2 hours
 Texturing snow5 minutes
 Modeling sky dome3 minutes
 Texturing sky dome1 hour (image searching)
 Positioning in layout30 minutes
 Lighting20 minutes
 Render time1 to 2 minutes
 Post Production1 minute
References

Marcus Carra. Tutorial - Brachiosaurus. Website. Available at          
http://www.universed.com/tutorials/brachiosaurus-e.htm..Accessed Nov. 2005.
 
Anonymous. SnowyMountainsat Night. Squatty.com Website. Available at
 http://www.squatty.com/gallery/Unsorted/Snowy_Mountains_at_Night?full=1. Accessed Nov. 5, 2005.