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2005 Fall ->3D Computer Modeling ->Galleries ->Final Gallery ->Rachelle Daniele
| | | Rachelle Daniele | | Final Scene | | | | | | | | | | | | | | | In Transition: Bird or Beast? | |
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| | Inspiration
Whatever happened to the mysterious reptilian beasts that were masters of this planet several millions of years ago? Scientist have argued for years over what became of the dinosaurs. What caused these gigantic beasts disappear from this planet into oblivion? Some scientists have suggested that they evolved into birds, others have suggested that they were wiped out by massive environmental changes: perhaps destroyed by the onset of an ice age. My scene attempts to depict a creature that is not one of these reptilian monsters, yet not a modern day bird. It portrays a creature in transition. With the onset of an ice age, it wonders alone in desolate bitter cold mountain peaks searching for others of its kind.
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| | | Objects | Sky dome | Rachelle Daniele | | | Creature | Rachelle Daniele | | | Snow | Rachelle Daniele |
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| | | Textures | Sky | Anonymous. Snowy Mountains at Night. Squatty.com Website. Available at | | | | http://www.squatty.com/ gallery/Unsorted/ Snowy_Mountains_at_Night?full=1. Accessed Nov. 5, 2005. | | | Creature | Rachelle Daniele | | | Snow | Lightwave Procedural Textures |
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| | Problems and Solutions
In creating this scene I ran into several dilemmas, all of which were fortunately manageable. First off, I had to figure out how I would create feathers in Lightwave. I sought out tutorials on this but had little luck. The one tutorial I did find was way over my head: I was lost by the second of many steps. I realized I would have to find my own method to create feathers. First I tried to use Saslite fur, hoping it just might look like fluffy feathers. Unfortunately, this tactic just left my creature looking like an overgrown chickadee. Next, it was made apparent to me that the best way to create the feathers was to go through the tedious process of modeling them into the geometry. I subdivided the polygons on the creature so there were more of them, then beveled out each of these and moved its points around in sub-patch mode. In this fashion I achieved a feathery look. My next dilemma regarded texturing the creature. Fortunately I was aided with by the wonderful 3D paint program, BodyPaint3D. Unfortunately, my skills and knowledge in and of this program were little to none. I ended up fully (and I mean FULLY!) texturing this creature three times before I had a texture I could actually use in Lightwave. I had been starting out in BodyPaint, then importing my model. One must start out in Lightwave, and by means of the plug-ins, send the model to body paint. Once the object is textured it is them SENT BACK to Lightwave. Trust me on this. Use these programs in this order or you’ll be very sorry, sad, and bitter (and there‘ll be no sympathy, as you‘ve been warned). Do it right the first time. These were the central problems I encountered and dealt with.
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| | | Time Frame | Modeling bird | 6 to 8 hours | | | Texturing bird | 6 to 8 hours | | | Adding Saslite | 4 hours (many attempts) | | | Modeling snow | 2 hours | | | Texturing snow | 5 minutes | | | Modeling sky dome | 3 minutes | | | Texturing sky dome | 1 hour (image searching) | | | Positioning in layout | 30 minutes | | | Lighting | 20 minutes | | | Render time | 1 to 2 minutes | | | Post Production | 1 minute |
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