| | | Nathan Benmargi | | Final Scene | | | | | | | | | | | | | | | The Ascent | |
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| | Inspiration
A man stands at the base of a gigantic mountain, preparing for a treacherous climb. I had previously been working in Lightwave with simple geometric shapes, so for this project, I wanted to create something entirely organic on a large scale.
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| | | Objects | Mountain | Nathan Benmargi | | | Man | Nathan Benmargi |
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| | | Textures | Rock texture | http://www.lwg3d.org/v3/ tutorials.php?id=117 | | | Grass texture | http://www.lwg3d.org/v3/ tutorials.php?id=117 | | | Sand texture | http://www.lwg3d.org/v3/ tutorials.php?id=117 |
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| | Problems and Solutions
Problem 1: I was having trouble getting my textures to show up the way I wanted them. Solution 1: A quick adjustment on the scale of my textures fixed the problem. Problem 2: I could not get skytracer2 to produce the effect I wanted. Solution 2: I used a background image for the sky instead. Problem 3: I noticed a few places where there were jagged lines in all my renders. Solution 3: After turning on Enhanced Medium Antialiasing, the jaggies disappeared.
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| | | Time Frame | Planning | 4-5 hours | | | Modeling the Mountain | 8 hours | | | Textures | 8 hours | | | Bump Maps | 3.5 hours | | | Lighting | 3 hours | | | Camera | 1.5 hours | | | Post-Production | 8 hours |
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