| | | Scott Wilhelm | | Desk Scene | | | | | | | | | | | | | | | Late Shift | |
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| | Inspiration
Inspiration: The only inspiration I had for this piece was my own creativity. However, there is a story. This scene takes place in a large office filled with cubicles, all empty except for one. While the rest of the co-workers went home at their allotted time, one lone man (or woman!) stays behind to grind out the last of the work. But, after realizing that all the work that was needed, the decision was made to play a little World of Warcraft before leaving.
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| | | Objects | Room | Scott Wilhelm | | | Cubicles | Scott Wilhelm | | | Desk | Scott Wilhelm | | | Cabinets | Scott Wilhelm | | | Glass | Scott Wilhelm | | | Pencil | Scott Wilhelm | | | Paper | Scott Wilhelm | | | Poster | Scott Wilhelm | | | Lamp | Scott Wilhelm | | | Elevator | Scott Wilhelm | | | Lights | Scott Wilhelm | | | Computer Monitor | Lightwave Objects | | | Keyboard | Lightwave Objects | | | Chair | Lightwave Objects |
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| | | Textures | Office Space Poster | http://images-eu.amazon.com/ images/P/ B0000BZNIU.02.LZZZZZZZ.jpg | | | Monitor Screen | http://www.mystics.de/ networkuploads/ screenshots/ 00000008356-1.jpg |
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| | Problems and Solutions
I only really had two problems, the lights by the elevator and the glass texture. The glass texture didn’t turn out the way I wanted because I didn’t want to turn on Raytrace reflections and refractions due to huge render time increases (combined with volumetric lighting). The second problem was the lights by the elevator. I wanted to be able to see the lights, and have them illuminate the elevator, but not too much of the room. Also, it kept making the side walls too bright, while the back walls stayed dark. To fix this I made the side walls separate objects, then just told the back lights to ignore the side walls.
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| | | Time Frame | Time spent planning | 1 hour | | | Desk | 1 hour | | | Lamp | 1 hour | | | Misc room parts | 2 hours | | | Texturing | 1 hour | | | Lighting | Many hours. The modeling part of everything is the easy part. Its the lighting/rending that takes a long time. First you need to try a lighting technique, then render it to see how it is, and rinse and repeat. |
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| | References
No tutorials or references used.
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