Ranger's Home
 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Scott Washington
2005 Fall ->3D Computer Modeling ->Galleries ->Desk Gallery ->Scott Washington

Scott Washington Desk Scene
   
   
   
 Desk of the Future 
Inspiration

The Inspiration that I had for my work is the Trade-Show. Recent events such as Electronic Entertainment Expo (E3) and the Tokyo Game Show (TGS) have inspired me to set a similar stage. These shows showed off the latest in technology in video games and I wanted to create a similar, near-future look with ad desk. The story of my work is a futuristic looking desk on display at a trade-show or convention. Even though it is the future of desks, it still has present day applications; which is the reason why a modern day pencil, stapler, notepad, and flat monitor all appear on the desk.

ObjectsDeskScott Washington
 MonitorScott Washington
 LampScott Washington
 DeskstandScott Washington
 RoomScott Washington
 StaplerLightwave
 ChairLightwave (Modified by Scott Washington)
 NotepadLightwave
TexturesLittlebumps.tgaLightwave
 Carpet.tgaLightwave
 Scratched.tgaLightwave
 Bluebumps.tgaLightwave
 STEEL3.jpghttp://www.digitalcraftsman.com/ textureBin/ pages/ STEEL3.htm
 headphoneveronica.jpghttp://003723b.netsolhost.com/ marc/ veronicamarsmusic/ headphoneveronica.jpg
Problems and Solutions

1. I had a problem with really long rendering times when rendering my full scene. I then just rendered piece by piece and realized that if the reflecction percentage on an object was really high, then that would significantly increases render time. I then reduced the reflection percentage and it rendered much quicker.

2. I had a problem with lighting whenever I placed the spotlight too close to my lamp then the light wouldn't show when rendered. I could either change the spotlight to something else, or move the lamp (I moved the lamp).

Time Frame

1 hour planning desk and desk layout
4 hours creating main body of desk
1 hour creating the glass shelves
1/3 hour creating lamp
2/3 hour searching for textures (online and within lightwave)
2 hours setting up scene
5 hours rendering


References

http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsS05/jkoons_tutorial.pdf
     -Glass Tutorial by Josiah Koons